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Type: Posts; User: GLRon

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    Re: OpenGL 3.x tutorials

    Thanks for the tutorials. I've bookmarked them and hope to take a closer look come January. :)

    (By then, you'll likely have incorporated all the feedback, too!)
  2. Re: Which way to cover with TRIANGLE_STRIPs is faster?

    > Look in the index for "vertex cache" (or "post T&L cache",
    > though that naming is a bit antiquated) and if you don't find
    > it, you might consider getting a newer graphics book to read
    > along...
  3. Re: Which way to cover with TRIANGLE_STRIPs is faster?

    > Try doing sensible things first, like avoid immediate mode,

    The context is I'm studying a computer graphics textbook and it is asking me to using triangle strips (and fans, and quads, and quad...
  4. Re: Which way to cover with TRIANGLE_STRIPs is faster?

    Thanks for explaining! :)

    Why a strange question? I started learning OpenGL yesterday and it wasn't obvious whether to strive to optimize the # of triangles or the # of calls.

    (Although I'm...
  5. Does TRIANGLE_STRIP vertex drawing order matter?

    If you give a triangle strip six vertices (v0, v1, v2, v3, v4, v5, v6), according to the docs, it doesn't draw:

    (v0, v1, v2) , (v1, v2, v3) , (v2, v3, v4) , (v3, v4, v5)

    It actually draws:
    ...
  6. Which way to cover with TRIANGLE_STRIPs is faster?

    I have an surface that a single non-overlapping triangle strip can't cover. Which approach is more efficient?

    (a) Creating two triangle strips, the first with 10 vertices, and the second with 4...
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