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Type: Posts; User: ngill

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  1. Replies
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    Re: Linux AMD64 drivers from nVidia

    i use em, they work
  2. Enabling floating point framebuffers with OpenGL

    Anyone know how to enable floating point framebuffers with OpenGL?? The reason I want it is, because I want to have huge numbers of blending operations.

    Is this even supported in OpenGL?? I am...
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    Re: Blending clouds and sun

    okay, if u just have a sky plane... it's pretty easy

    draw two quads on the "ceiling":

    farther one will have the sun texture mapped onto it blackpixels => alpha=0 there else alpha=1

    closer...
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    Re: Performance: CVAs or glInterleaved arrays

    Lev, thanks a lot!

    jide, look here (the faq), it might answer some of your questions... the answer is they *are* optimized... it just depends on how much control you want to have over the data......
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    Performance: CVAs or glInterleaved arrays

    according to the article in game programming gems (the first one), submitting and rendering vertex info with gl*pointer and stride 0 are around 40% faster than glInterleaved arrays

    but, all this...
  6. Thread: Transparency

    by ngill
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    Re: Transparency

    hey akash...

    zed is right... to clarify he means something like this as his second solution:



    you'll need to do some setting up before you can use blending in OpenGL.

    Good luck yaar.
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    Re: Help me buy a graphics card

    oye nikhil yaar, get a Tnt2 those come in very cheap, and are good enough for a graphics course. Geforce2 MX is if you have a bit more money, and if cash is nothing to you get a whomping Geforce3!! ...
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    Re: Buying a book: which one to buy?

    red book
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    What is a shader?

    I am always hearing about DX and it's shaders. What are they?

    Are they just some fancy name for some OGL equivilent stuff? if then, what are the equivilants? I am not talking about extensions...
  10. Re: unstable nvidia drivers... anyone else having trouble?

    okay, AGPGART seems to be working... I compiled it in the kernel with support for my Ali board.

    X is installed correctly! No more screen artifacts... as long as I use AGPgart... I heard that...
  11. Re: unstable nvidia drivers... anyone else having trouble?

    the system seems less stable now, and screen artifacts (like parts of windows are still there after I move/close them) are back. http://www.opengl.org/discussion_boards/ubb/frown.gif. I think I am...
  12. Re: unstable nvidia drivers... anyone else having trouble?

    the NvAgp option was set to 2, and AGP started working after that... so, I think I'll leave that alone for now, unless you have a better reason.

    I'll try the other suggestion
  13. Re: unstable nvidia drivers... anyone else having trouble?

    oh btw, I added Option "NvAgp" "2" or something in my XF86Config file... it fixed up my AGP problems... which caused most of the problems! http://www.opengl.org/discussion_boards/ubb/smile.gif. But...
  14. Re: unstable nvidia drivers... anyone else having trouble?

    I did that http://www.opengl.org/discussion_boards/ubb/smile.gif
    www.imsa.edu/~ngill

    anything else?
  15. Thread: What is FPS ?

    by ngill
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    Re: What is FPS ?

    oh come on! you can code your own fps counter... it's not hard at all!!

    here's the pseudo code

    start=current time
    draw frame
    end=current time
    timeToRender=end-start //difftime()...
  16. Re: unstable nvidia drivers... anyone else having trouble?

    Okay, this is what I did

    Compiled a kernel 2.4.6
    installed nvidia_kernel
    installed nvidia_glx
    (by source)
    fixed up the XF86Config-4 file
    used the nv_check.sh to see if everything was working...
  17. Re: unstable nvidia drivers... anyone else having trouble?

    I'll try when I get back... (sunday). My problem isn't with fullscreen and stuff... its about freezing... X freezes 25% of the time when a GL app runs. ...
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    Re: gf2mx & other libs

    Just grab Mesa 3.5 from www.mesa3d.org... they have glut src included.

    also
    use something like the following to get opengl programs working

    g++ program.cpp -o ./myProgram -lglut -lGL -lGLU...
  19. Re: unstable nvidia drivers... anyone else having trouble?

    Sure... I can be more specific. What do you mean when you say by wrong installation? That I might've overlooked something?? It's possible... what should I do next?? Unfortunately, I am away from my...
  20. Thread: OpenGl 1.2

    by ngill
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    Re: OpenGl 1.2

    www.mesa3d.org!! http://www.opengl.org/discussion_boards/ubb/smile.gif

    don't know if it'll work under MS Windows.
  21. unstable nvidia drivers... anyone else having trouble?

    hmm... the nvidia's drivers off the site, are VERY unstable under my system... I have NO clue what could be wrong, X just hangs when trying to do OpenGL stuff. 25% of the time an app tries to do...
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    Re: glTexImage2D() paramter

    hmm... have you looked into using lightmaps at all?
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    Re: glDrawRangeElements(), anyone?

    I dunno... didn't it become standard in OpenGL 1.2?? I think that's what the SuperBible says...

    Under Linux, I just downloaded Mesa 3.5 (OpenGL 1.2 finally!) yesterday... so, i'll try that...
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    glTexImage2D() paramter

    I am using the following function call:

    glTexImage2D(GL_TEXTURE_2D,0,1,Width,Height,0,GL_LUMINANCE,GL_FLOAT,data);

    where data is an Width*Height array of GLfloats.

    works fine... and shows me...
  25. Thread: Smoothing

    by ngill
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    Re: Smoothing

    don't forget about edges and corners http://www.opengl.org/discussion_boards/ubb/wink.gif... u'll have to use another formula for them. But that should be easy to figure out.

    Good Luck and Have...
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