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Type: Posts; User: Dardan

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  1. Replies
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    cuboid collision response

    hello,

    Im creating a 3d game engine.
    I managed to find if Im intersecting a cuboid, not axis aligned.
    However, I dont knwo how to respond to it.
    How do I respond to the axis tillings, and how...
  2. Thread: opengl update?

    by Dardan
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    opengl update?

    How do I update my opengl version on both linux and windows? How does this work? Do I need to change the implementation?
  3. Thread: fullscreen

    by Dardan
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    fullscreen

    im using a windows who is popup and maximized with standard resolution on windows C++. So i actually faked the fullscreen,
    but is this a performance hit? Because a lot of games change the resolution...
  4. Thread: fullscreen

    by Dardan
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    fullscreen

    hey,
    I was wondering:
    I use showindow MAXIMIZE and popup style window to let it appear to be fullscreen (without changing resolution).
    But I see all game opengl apps change their resolution to go...
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    :D thanks man

    :D thanks man
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    I get that the function was already defined in...

    I get that the function was already defined in wglext, and that PROC cant be converted int PFNWGLSWAPINTERVALEXTPROC
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    wglSwapIntervalEXT

    i use wglext for wglSwapIntervalEXT
    but i cant resovle the link error. what dll do i need ofr wglext functions>
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    render only non-black pixels

    how can i render only non-black pixels in a texture (bmp)???
    Alpha testing//?

    And I know you can mask, but isnt there another less expensive way??
  9. Thread: glu or glut?

    by Dardan
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    glu or glut?

    should i use glut or glu for rendering spheres/torusses etc.?
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    WGL_ARB_multisample

    Hey,

    I really need help. I have read the nehe multisample demo, but I dont get it and it didnt really work out. I have an ATI_RADEON windows 7. I checked with glGetString, but it says it isnt...
  11. Thread: feedback

    by Dardan
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    feedback

    Hey guys, I know this forum is a bit off topic, but can you guys please try Tritank? (my tactics shooter). It is currently in Tester's release, but tomorrow or at leat around next week, then ext...
  12. Thread: My suggestions

    by Dardan
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    Re: My suggestions

    Ok, but it is confusing in my eye, loading all these function pointers. Though I managed to retrieve and order the extensions available on a OS, I heard that you need a wgl version to get "the real...
  13. Thread: New game

    by Dardan
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    Re: New game

    hmmm...seems interesting...
    thanks!
  14. Thread: New game

    by Dardan
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    1,009

    Re: New game

    well the win API. SO i have no clue at all which one I should use for linux...
  15. Thread: My suggestions

    by Dardan
    Replies
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    1,127

    My suggestions

    OK. So as far I as I have experienced the OPenGL API, I really find this API very powerful. But there are some weak points I like to see improving:
    - The extensions, I really don't get why you...
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    Re: roating a 2D mesh (glpoints)

    pixelated? You mean it contains too much jaggies? or that it appears to be really "pixelly" when you zoom out> Because I had that too. YOu should use anti-aliasing (any technique you want) and use...
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    Re: roating a 2D mesh (glpoints)

    why are adding 1 to the array?
    SO terrainvertex[x+1][z][0]?
    This doenst mean x coordinate goes up one, unless you defined the array previously... If you render like this withough defining the value...
  18. Thread: New game

    by Dardan
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    1,009

    New game

    Hey,

    can anyone help me with this? I want to create a linux version of a game i coded for Windows. Though I do not have any clue at all how to start on linux. I though about a glut window, but I...
  19. Re: i want a C++(or even STL) compatible OpenGL API!

    I agree with Alfonse :D

    And btw, why would you suggest this problem, while it isn't really a problem? I code with C++ and OpenGL a LOT and I never even thought about this.
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    Re: OpenGL accumulation buffer

    ok.

    Now I really need to learn this multi-sampling technique...
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    Re: roating a 2D mesh (glpoints)

    Nothing seems to be wrong with it. But i can't really find the bug i think... I need some more info:
    Which platform do you use?
    Did you use singe buffer or double buffer? If double, dont forget to...
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    Re: roating a 2D mesh (glpoints)

    btw, why are you using gltranslate twice?
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    Re: roating a 2D mesh (glpoints)

    If you want to centre you rotation to a local object (so if you want an object ot rotate around its axis), please note to pout the matrix operations in the right order. I assume you have an adequate...
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    Re: roating a 2D mesh (glpoints)

    oh i see the problem I think. You shouldn't put loadidentity between PushMatrix and Popmatrix, because then only the translations claled between this will be reset to the 0 matrix (so the standard...
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    Re: OpenGL accumulation buffer

    I think you're right about the core, the old functions removed.
    But I'm not sure what you said about forward compatibility...
    Though I really find this FSAA technique difficult to realyl...
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