Hey Guys,
I'm currently attempting to implement omnidirectional shadow maps, and I've gotten to the stage where I am ready to create the necessary shaders.
However, one problem I have is how do I...
Type: Posts; User: Carterman
Hey Guys,
I'm currently attempting to implement omnidirectional shadow maps, and I've gotten to the stage where I am ready to create the necessary shaders.
However, one problem I have is how do I...
It actually turns out that the problem above was being caused by the camera being too far away from the cube/plane!
It's working now, however, I'm getting the following image:
...
Hi!
So, I altered the updateLightMatrix function to match your suggestion.
It seems to have had some effect, as instead of simple white shapes, I am now getting the following:
...
Thanks for the reply!
Actually, I'm using LWJGL (Java bindings to OpenGL), and the only way to actually communicate with OpenGL is through the use of FloatBuffers (effectively native areas of...
Hey Guys,
I'm currently working with the fixed-function pipeline, but I've decided to begin the upgrade to Modern OpenGL.
One of the first areas I'm looking at is GLSL, and more specifically,...