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Type: Posts; User: EthanIowa

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  1. Replies
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    ClearBufferData + shader_buffer_store

    Hi,

    I do not understand the behavior of ClearBufferData in my OpenGL 4.3 application. Basically, it seems that clearing a buffer with ClearBufferData then writing into it in shaders causes the...
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    1,124

    Ok.Thanks for clarifying.

    Ok.Thanks for clarifying.
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    1,124

    glDisable(GL_TEXTURE_BUFFER)?

    Hi,

    In OpenGL 3.3. texturing can be disabled using glDisable(GL_TEXTURE_[1D,2D,3D,CUBE_MAP]), but Calling glDisable(GL_TEXTURE_BUFFER) is not valid.

    How are texture buffers conceptually...
  4. I appreciate your fast reply. I ran my test...

    I appreciate your fast reply.

    I ran my test program on a different machine and it works as expected. The occlusion query and atomic counter return the same result.

    Now I need to check that my...
  5. Counting Fragments w\ Occlusion Query & Atomics

    Hi,

    I am having some trouble using occlusion query to count fragments being drawn. I want to check that I am using occlusion query correctly by comparing the query result with an atomic counter...
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    Query Format of Image Uniforms?

    Hi,

    Suppose I have an image uniform declared in my shader:


    layout(R32I) uniform iimage2D myImage;

    Is it possible to query the format of this uniform? In other words, before setting the...
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    Re: Opengl - linker errors

    Hi,

    This error is most likely not related to your #includes.

    The "unresolved external symbol" means that your compiler cannot find that function in any of the libraries you currently link with....
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