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Type: Posts; User: bardackx

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  1. Noob question about uniform arrays, how to fill them?

    If I want to fill a uniform array of structures, do I have no choice but to retrieve the location of each variable within each structure of the array? (so I can submit the uniform values individually...
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    Re: look at programing problem

    I see an interesting thing, that matrix (wich looks like mine) is column mayor or row mayor?
    11 12 13 14?
    11 21 31 41?
    Maybe there is my trouble

    THAT WAS FAST

    Thankyou very much!
    All my...
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    look at programing problem

    okay, here is the problem.

    I have a trackball rotation clas wich works great with gluLookAt, since gluLookAt is not usable anymore due to deprecation I tryed to program it myself and is not...
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    Question about Orange Book

    I heared that is a great book for learning about shaders in OpenGL but I have also heared that the examples in the book are old in comparison to version 330 core+.

    It still worth buying it? (lack...
  5. Re: Need of an advice related to transformations

    Thanks for your fast reply, they helped a lot
  6. Need of an advice related to transformations

    I am starting with glsl and OpenGL 3.30 and so far I have implemented rotation, traslation and perspective (like in OpenGL 2.0).

    My question is this. Should I calculate the vertex transformation...
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    Re: multiple texture vertices

    duplicate the necesary vertices, looks like the solution
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    Re: Write to Memory

    You mean you want boolean operations?

    http://thebuildingcoder.typepad.com/blog/2009/02/boolean-operations-for-2d-polygons.html

    that link may help you
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    Re: multiple texture vertices

    Thank you for your fast repply.

    Well, in that case, and being a litle off-topic, in programs like 3dMax, how you define the UV texture coordinates to fit opengl requisites?
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    multiple texture vertices

    So far I have understood that an element can have TexCoords, Color, Position, etc. But only one index for all those values.

    I want to render my 3dMax models on OpenGL, but this texture isue is...
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