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Type: Posts; User: Stephen Ranger

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    I've been having the same issue however it seems...

    I've been having the same issue however it seems that I have everything installed correctly, mesa drivers, and trying to use Xvfb to render offscreen (I have a headless server, no graphics card and...
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    Re: Geometry Shader Output Limits

    Alfonse, thanks for the reply. It came in as I was typing up my results. Yes, the MAX_GEOMETRY_OUTPUT_VERTICES on the nVidia card is 1024 as is the MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS.

    The...
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    Re: Geometry Shader Output Limits

    So, I think I've figured out my mistake.

    Requirements:

    1. GEOMETRY_VERTICES_OUT must be less than MAX_GEOMETRY_OUTPUT_VERTICES

    2. MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS >= components *...
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    Re: Geometry Shader Output Limits

    The spec states



    There are two implementation-dependent limits on the value of
    GEOMETRY_VERTICES_OUT; it may not exceed the value of
    MAX_GEOMETRY_OUTPUT_VERTICES, and the product of the total...
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    Geometry Shader Output Limits

    I am trying to determine the maximum number of vertices a geometry shader is able to output. I am trying to use the below code but the value printed out via an exception (128) works and my code gives...
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