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Type: Forum Threads; User: paintor

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  1. volume rendering - working out tangent space

    Started by paintor, 09-14-2006 02:34 AM
    • Replies: 4
    • Views: 504
    Last Post: 09-14-2006 06:20 AM
    by paintor  Go to last post
  2. Image order volume rendering

    Started by paintor, 06-21-2006 07:46 AM
    • Replies: 1
    • Views: 348
    Last Post: 06-21-2006 11:21 PM
    by zed  Go to last post
  3. Looping in fragment programs

    Started by paintor, 11-29-2004 07:28 AM
    • Replies: 3
    • Views: 348
    Last Post: 11-29-2004 10:20 PM
    by jra101  Go to last post
  4. New 16 and 32 bit float textures and speed

    Started by paintor, 11-03-2004 02:23 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 1,558
    Last Post: 11-26-2004 04:58 AM
    by WyZ  Go to last post
  5. Floating point textures and GLSL

    Started by paintor, 11-19-2004 02:54 AM
    • Replies: 2
    • Views: 753
    Last Post: 11-25-2004 01:35 AM
    by paintor  Go to last post
    • Replies: 3
    • Views: 476
    Last Post: 11-08-2004 12:43 PM
    by simongreen  Go to last post
    • Replies: 0
    • Views: 231
    Last Post: 11-03-2004 04:07 AM
    by paintor  Go to last post
  6. Dynamic branching in FP's

    Started by paintor, 10-29-2004 03:36 AM
    • Replies: 1
    • Views: 253
    Last Post: 10-29-2004 01:15 PM
    by Korval  Go to last post
  7. array access in vertex and fragment programs

    Started by paintor, 08-27-2004 05:12 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 886
    Last Post: 10-14-2004 12:01 PM
    by Ffelagund  Go to last post
  8. maximum temp registries

    Started by paintor, 06-14-2004 10:30 AM
    • Replies: 1
    • Views: 323
    Last Post: 06-15-2004 04:36 PM
    by simongreen  Go to last post
  9. 3D texturing artifact problem

    Started by paintor, 05-13-2004 12:35 PM
    • Replies: 3
    • Views: 335
    Last Post: 05-16-2004 11:30 PM
    by paintor  Go to last post
    • Replies: 1
    • Views: 462
    Last Post: 03-29-2004 07:00 AM
    by Adrian  Go to last post
  10. using GL_FLOAT for texture targets

    Started by paintor, 03-26-2004 03:39 PM
    • Replies: 3
    • Views: 336
    Last Post: 03-26-2004 04:20 PM
    by cass  Go to last post
  11. dependant texture problems ARB_fragment_program

    Started by paintor, 01-10-2004 12:13 PM
    • Replies: 3
    • Views: 455
    Last Post: 01-11-2004 02:16 PM
    by Klaus  Go to last post
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