Type: Posts; User: A.Conz
euler angles suffer from singularities. that's why you are getting wrong results. use quaternions instead ;)
i can assure you that an opengl 1.5 capable graphics card is a quite good requirement for a non-game product as i face your problems every day developing cad/cam products.
1) since you're using VB.NET take a look at OpenTK
2) use VBOs instead of display lists
and using immediate mode will take eons ;)
1) putting it in a simple way if your resolution is 1024*768 you have 1024*768 pixels
2) if some of your pixels are behind other pixels you are not forced to draw them (or even store them)
if i am not mistaken 90 millions points are something like 2GB only for double precision position data. that could be a problem!
(under windows, vs)project properties ->linker -> input -> ignore specific libraries -> insert "libc.lib"
i can assure you that opentk's multisampling is working and that the project is currently under development (i've just used that library for a large-scale commercial project without troubles). at...
you have to set up a multisampled pixel format (under windows). however since you're using the .net framework i suggest you to take a look at the opentk framework.
and the superbible 4th edition if you are interested in learning opengl <= 2.1
you could use point sprites
something like multisampling?
try using the func combining WGL_FONT_POLYGONS with WGL_FONT_LINES and there u can have your font outline
that's not true. with that func i can create wonderful things like these.
try (windows only) wglusefontoutlines