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Type: Posts; User: DaViper

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  1. Replies
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    Re: How do I determinate bounding box???

    Because OpenGL is for drawing 3D-graphics and not for calculating antything a 3D-engine needs
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    Re: Test OpenGL (Single buffer)

    with Single Buffer there will always be a flicker, to avoid it you should use quad buffering

    greetz
    Chris
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    Re: I get a black screen instead my view

    many possible problems, i can only give you wild guesses without further information

    -wrong draw buffer
    -probs with swapbuffer
    -clearbuffer somewhere were it doesn't belong


    hmm no more...
  4. Re: Window coordinates of Vertices (MS Windows)

    gluProject might help you here

    Greetz Chris
  5. Replies
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    Re: Purpose of glClearDepth

    DFrey I don't think you are mistaken http://www.opengl.org/discussion_boards/ubb/wink.gif. glClearDepth clears the complete DepthBuffer no matter which value is set.

    Greetz Chris
  6. Re: Some questions on windows, viewports and buffers....

    2D coordinates are always defined from the lower-left corner of your viewport.

    the back buffer and front buffer store there diferent color values. there is one depthbuffer and one stencil buffer....
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    Re: GLfloat and float.........

    int is plattfrom dependend and GLint is not it is always at least 32 bit
  8. Re: Help - glBindTexture() disables texturing!

    maybe the part of code in which you generate and use the texture would be helpful...
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    Re: rasterization rules of polygons

    I guess you are not doing any push/pop matrix stuf between you tesselation and are not using textures or alpha values. And the setting of your clipping planes are correct. These are some of the...
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    Re: glScale and reflections

    give some more code pls
  11. Re: Is there a generic blur function for OpenGL?

    hmm I don't understand what blend Functions have to do with blur.

    When you are talking about interpolation of color values you might want to set your TexParameters to GL_LINEAR.
    ...
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    Re: How popular is OpenGL?

    thx ffish http://www.opengl.org/discussion_boards/ubb/wink.gif
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    Re: How popular is OpenGL?

    hmmm which one????
    don't tell me wgl or glx, theses are not part of OpenGL
  14. Replies
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    Re: rasterization rules of polygons

    I am not sure what you want to change about that. This case will happen in one scene about hmmm not very often. So it shouldn't be a prob.

    Chris
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    Re: Add win XP support

    hmm ehhh might go and check the NVIDIDA homepage..
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    Re: Get Pixel out of the Screen(2d)

    glReadPixel(); http://www.eecs.tulane.edu/www/graphics/doc/OpenGL-Man-Pages/glReadPixels.html

    Chris
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    Re: How popular is OpenGL?

    Sorry but I have to say that this is a pretty ignorant statement. If you want to do nothing else than prgramming for windows, than you can just can learn D3D. For everything else you have to use...
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    Re: Texture Mapping vs glDrawPixels()

    Peformance Test:
    start timer_1
    use glDrawPixel
    end timer_1

    start timer_2
    use Texture Mapping
    end timer_2

    if timer_1<timer_2 glDraw Pixel is faster
  19. Re: How to place crosshairs on target moving around in window?!

    I think gluProject would be the thing to take...

    Greetz
    Chris
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    Re: Stencil Problems

    [QUOTE]
    Note that zfail is ignored when there is no depth buffer, or when
    the depth buffer is not enabled. In these cases, fail and zpass specify
    stencil action when the stencil test fails...
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    Re: opengl text output

    OpenGL ist graphics api not a typewriter....
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    Re: feel like a newbie

    no swapbuffers, wrong draw Buffer, no viewport settings... could be something else too...
  23. Thread: Intensity

    by DaViper
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    195

    Re: Intensity

    Intensity and Color are directly related, so you can't change one without changing the other.

    It might help if you would explain exactly what you want to do.

    Greetz
    Chris
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    Re: multiple viewports

    I thnin it has something to do with the weather forecast.... http://www.opengl.org/discussion_boards/ubb/wink.gif

    but i think we are straining a little bit OT

    greetz
    Chris
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    Re: please help me in texture!

    glDisable(GL_TEXTURE_2D);
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