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Type: Posts; User: drmz0counting

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  1. Replies
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    thanks for the link tonyo_au. I think this is a...

    thanks for the link tonyo_au. I think this is a good start.
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    Thanks again tonyo_au. I did some beginner...

    Thanks again tonyo_au.

    I did some beginner opengl (v3.3) programming like loading a .obj model with a simple texture on it (without any anomation)in c++.
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    tonyo_au, thanks for the reply. I'm actually...

    tonyo_au, thanks for the reply.

    I'm actually looking for information on loading, rendering of mesh information along with the animations if any.

    I want to learn about adding some clothes to the...
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    Resources about mesh

    Hello everyone,

    I was looking for mesh related tutorials/books, but I found only a few examples and no books.

    I tried with all that came to my mind in google.

    It will be of great help if...
  5. till what point do you see your code working?

    till what point do you see your code working?
  6. Hi malexander, Thanks for the reply and I...

    Hi malexander,

    Thanks for the reply and I guess its the same for the other type of shaders also... fragment, geometry and tesselation.

    thanks,
    drmz.
  7. Multiple shaders and execution sequence...

    Hi,

    I am learning shader programming and wanted to know if I have more than 1 vertex shaders(say for example shader A and shader B) for an object, then I want know what is the sequence of...
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    I had the camera update in the wrong place. I had...

    I had the camera update in the wrong place. I had it in the Windows callback. I moved it to the rendering function and all is well.

    thanks.
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    HI, I'm using the glm library for the math and...

    HI,

    I'm using the glm library for the math and there is a warning that the glm functions are not exported with the dll signature. Can that be the cause?

    I will check that tonight.

    thanks.
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    Hi guys, Thanks for the reply. I'm exporting...

    Hi guys,

    Thanks for the reply. I'm exporting classes from the dll.
    As far as I know, once the class is instantiated, it doesn't matter where from the class came right?
    Please take a look at the...
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    Low FPS with DLL

    Hello,

    I have 2 versions of code.

    In version 1 I have all the code in the same project and the application runs good.

    In version 2 I have some of the code in a dll and the basic window...
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    hmmmmm... this is interesting. Thanks V-man.

    hmmmmm... this is interesting. Thanks V-man.
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    Can you post your vertex and fragment shader code?

    Can you post your vertex and fragment shader code?
  14. In your InitFont() you might want to add an int...

    In your InitFont() you might want to add an int which holds error value for FT_New_Face call. this can give you some info. Good luck!
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    Im also learning opengl but I can see some thing...

    Im also learning opengl but I can see some thing missing in the the above code.

    In your vertex shader you are expecting

    ->layout(location=0) in vec4 in_Position;
    ->layout(location=1) in...
  16. Thanks Indloon and V-man. Time for some home...

    Thanks Indloon and V-man.

    Time for some home work to figure out what are these...

    thanks again.
  17. Hi Carsten, Thanks for the reply. I'm not...

    Hi Carsten,

    Thanks for the reply.

    I'm not sure if I'm asking about the automatic texture coordinate generation or not.

    My question was I came across about these terms like ... "Cube Mapping,...
  18. How many types of mapping exist in opengl?

    Hello ,

    Im a newbie learning opengl.

    I wanted to know how many types of mapping exist in opengl. I mean...cube mapping, environment mapping...etc.

    Is there a place where I can find the list?...
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