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Type: Posts; User: jstoecker

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  1. Replies
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    According to the specs, "it is not necessary to...

    According to the specs, "it is not necessary to call EndPrimitive() if the geometry shader writes only a single primitive." I did try this of course, but no change. I am also settings the propert...
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    Hi menzel, I would have to think about porting...

    Hi menzel,

    I would have to think about porting to 3.2 core. I'm using some deprecated things like display lists with immediate mode in some parts. Is there a place I can submit a bug report (not...
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    GL_EXT_geometry_shader4 and ATI/OS X

    I'm trying to get a fairly straightforward geometry shader to work in OS X (10.8.3), but I've run into a very strange problem that is causing artifacts on screen. This same program works just fine...
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