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Type: Posts; User: -asmo

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    Context lost on Intel GMA

    After minimazing GL app window on computer with Intel GMA, I get window which doesn't redraw. I think, this is because GL context is lost. But I can't find in OpenGL specifications any information...
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    Re: NVidia Driver Bug with 2 displays

    Dualview. Anyway, DX applications are working well in dualview, that's why I think OpenGL applications must be working well too.
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    NVidia Driver Bug with 2 displays

    We are developing OpenGL window application and getting a strange bug when there are two displays in system with NVidia videocard.

    When I drag-and-drop a window to the second display, part of the...
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    Re: Switch between MSAA and no MSAA in realtime

    At the moment, this is the best solution. This method had only one strong disadvantage: at low-end models of ATI videocards (like HD2400PRO) rendering to FBO with stencil usage is much more slower...
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    Re: Switch between MSAA and no MSAA in realtime

    From description of wglShareLists function
    http://msdn.microsoft.com/en-us/library/ms537565(VS.85).aspx
    "All rendering contexts of a shared display list must use an identical pixel format....
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    Re: Switch between MSAA and no MSAA in realtime

    MSAA framebuffer requires <number of samples>-times more memory than normal framebuffer. We use a lot of textures and we can get a situation when amount of videomemory is not enough for all textures...
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    Re: Switch between MSAA and no MSAA in realtime

    I use OpenGL under Windows.

    For creating second context, I need to get new HDC, set pixel format and create context for this HDC. But I don't understand how can I get a new HDC if only one HDC can...
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    Switch between MSAA and no MSAA in realtime

    Hi,

    I'm looking for idea on how to easily implement a switch between MSAA and noMSAA in realtime without recreating rendering context and reloading all resources, etc. MSAA is used via...
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