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Type: Posts; User: EdKeens

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  1. glBindFramebuffer causes app to not respond

    I'm trying to run my opengl app on other computers. Everything runs ok on my PC, however when I tried it elsewhere, glBindFramebuffer causes app to not respond. Here's full source code:

  2. Replies

    Yea, I mean those shadows between grid lines....

    Yea, I mean those shadows between grid lines. They're in the same height level, so it shouldn't cast any shadows. I've tried changing bias, but it disappears only if it's too high - close to 1,...
  3. Replies

    ShadowMapping artifacts

    Hello everyone,
    I'm trying to implement shadowmapping in my project, however it causes weird artifacts. This is how it looks:

    ( I cannot post full link, cause of...
  4. Render to Texture / Uniform Texture problem

    Hello everyone.
    This is what I'm trying to do: I want to render somethign to texture in framebuffer, then use this texture asi uniform for another set of shaders, and they use texture's values to...
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