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Type: Posts; User: Joseph19

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    Re: Hardware Pipe question

    Ah, thanks! That makes sense.

    --Joseph
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    Hardware Pipe question

    When reading the hardware specs, I found a description of the amount of parallel pipes...what is the difference between:
    4x2 and
    8x1
    number of pipes?
    Or, where can I read about it?

    --Joseph
  3. Re: Technical reason why polygon stipple is slow on ATI?

    Doubt it is a software path since the shader still works and it is not possible that the shader is being done in software.

    --Joseph
  4. Re: Technical reason why polygon stipple is slow on ATI?

    Ok, I thought that dithering was when a polygon is displayed like this:

    http://pages.cpsc.ucalgary.ca/~cherlin/glboard.png

    But either way that is the effect I want. Perhaps you could give me...
  5. Technical reason why polygon stipple is slow on ATI?

    Is there a technical reason why GL_POLYGON_STIPPLE doesn't slow down rendering at all on my geforceFX at home, but at school on my ATI FireGL X1 it makes rendering very very slow?

    I want polygon...
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    Re: pbuffer + shader

    Where is the wglsharelists thing documented? I only see that it shares display lists.

    Wow! To be able to share all that stuff is very nice! Hmm, there is still some rendering context management...
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    Re: pbuffer + shader

    What was wrong?

    I wasn't used to programming with multiple rendering contexts.

    The p-buffer has a context and there is the "regular context", which just renders to the window normally. So, I...
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    Re: pbuffer + shader

    So...right after posting, I figured out what was wrong. Sorry I jumped the gun. I can't seem to delete this post.

    --Joseph
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    pbuffer + shader

    I have the pbuffer working well
    I have shaders working well

    But I can't for the life of me get it to render into the pbuffer while using a shader.

    The rendering context on the pbuffer is...
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    Re: glut, mousewheels & PeekMessage

    I don't think that works, Chetan.

    I tried it and 3 and 4 are never sent...

    Furthermore, there is no indication of this feature in glut.h, only:

    /* Mouse buttons. */
    #define...
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    Re: glut, mousewheels & PeekMessage

    Thanks guys, I'll give your suggestions some thought.

    --Joseph
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    glut, mousewheels & PeekMessage

    I am so close...

    I wanted to use both the mouse wheel and glut, so I came up with this:


    HWND hWnd = GetForegroundWindow();
    MSG message;
    #define WM_MOUSEWHEEL 0x020A...
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    help, crashes on glutCreateWindow

    I have been OpenGL for about two years now and it mysteriously has stopped working.

    It runs once after every reboot, and the second time I run the program, I get some "ddraw help" error window...
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