Ah, thanks! That makes sense.
--Joseph
Type: Posts; User: Joseph19
Ah, thanks! That makes sense.
--Joseph
When reading the hardware specs, I found a description of the amount of parallel pipes...what is the difference between:
4x2 and
8x1
number of pipes?
Or, where can I read about it?
--Joseph
Doubt it is a software path since the shader still works and it is not possible that the shader is being done in software.
--Joseph
Ok, I thought that dithering was when a polygon is displayed like this:
http://pages.cpsc.ucalgary.ca/~cherlin/glboard.png
But either way that is the effect I want. Perhaps you could give me...
Is there a technical reason why GL_POLYGON_STIPPLE doesn't slow down rendering at all on my geforceFX at home, but at school on my ATI FireGL X1 it makes rendering very very slow?
I want polygon...
Where is the wglsharelists thing documented? I only see that it shares display lists.
Wow! To be able to share all that stuff is very nice! Hmm, there is still some rendering context management...
What was wrong?
I wasn't used to programming with multiple rendering contexts.
The p-buffer has a context and there is the "regular context", which just renders to the window normally. So, I...
So...right after posting, I figured out what was wrong. Sorry I jumped the gun. I can't seem to delete this post.
--Joseph
I have the pbuffer working well
I have shaders working well
But I can't for the life of me get it to render into the pbuffer while using a shader.
The rendering context on the pbuffer is...
I don't think that works, Chetan.
I tried it and 3 and 4 are never sent...
Furthermore, there is no indication of this feature in glut.h, only:
/* Mouse buttons. */
#define...
Thanks guys, I'll give your suggestions some thought.
--Joseph
I am so close...
I wanted to use both the mouse wheel and glut, so I came up with this:
HWND hWnd = GetForegroundWindow();
MSG message;
#define WM_MOUSEWHEEL 0x020A...
I have been OpenGL for about two years now and it mysteriously has stopped working.
It runs once after every reboot, and the second time I run the program, I get some "ddraw help" error window...