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Type: Posts; User: shadoh

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  1. Replies
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    Yes I know that :). But I'm hoping for an...

    Yes I know that :). But I'm hoping for an alternative way to achieve stereoscopic 3D with shutter glasses.
  2. Replies
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    Stereoscopic 3D not using quadbuffer

    As the title suggests. I was wondering if this is possible simply by rendering at 120hz.

    So every odd frame we render to the right-eye, and every even frame we render to the left eye?
  3. My original reply seems to have vanished. So now...

    My original reply seems to have vanished. So now I'm posting in the non-quick-reply.

    Anyway what I said before was: Thanks heaps, I didn't realise the geometry shader was after the vertex shader....
  4. wow, that's a massive eye-opener, here I was...

    wow, that's a massive eye-opener, here I was thinking the geometry shader came first. I didn't assign 'Position' because it was the only one that consistently worked haha. Thanks I understand it a...
  5. strange problems with billboard shader (Geometry shader)

    Hi guys, I've been trying to fix this problem for a while now. And I think I'm a little crazier because of it, I've already posted this issue in the GameDev.net forums, but they couldn't help me. :(...
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