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Type: Posts; User: jpummill

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  1. Replies
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    Re: 2D Graphics with OpenGL

    My understanding is that gluOrtho2D is really just 3D with a near and far clipping plane of -1, and 1.

    Could the flickering be a result of Z buffer issues?

    Not sure but I sometimes see the same...
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    Re: Blending or Multitexturing?

    So if my video card supports multitexturing then it would be twice as fast?

    By the way, thanks for the reply dorbie.
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    Blending or Multitexturing?

    Hi All,

    I am working on a little project where I use Ortho projection for drawing two overlapping planes.
    I use blending so I can see the rear plane through the front plane.
    My question is,...
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    Blending or Multitexturing?

    Hi All,

    I am working on a little project where I use Ortho projection for drawing two overlapping planes.
    I use blending so I can see the rear plane through the front plane.
    My question is,...
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    Re: Open GL and X-Windows

    You might also try GLUI.
    http://www.cs.unc.edu/~rademach/glui/

    Good luck,
    jpummill
  6. Re: How to load BMP from .EXE as Windows Resource

    Nehe at nehe.gamedev.net has a tutorial showing how to do this. I think it is tutorial 38.

    Good luck,
    jpummill
  7. Thread: color

    by jpummill
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    Re: color

    Min color is rgb(0,0,0).
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    Re: .bmp files in Unix

    I just went through this with the .tga loader from nehe's web site.

    It wouldn't work on a Sun machine because Sun uses a "big endian" architecture and .tga's are saved as "little endian - read...
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    Re: Alpha Channel creates color banding???

    Thanks for the replies guys but I think I just found my problem.

    Once again, it is with crappy ATI video drivers.

    On my Nvidia Geforce card, the application works as it should.

    Thanks again...
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    Re: Alpha Channel creates color banding???

    Hi All,

    I am posting a link to my source and executable files. They are saved in .zip format.

    If anyone is has time to look at this I would sure appreciate some feedback.

    Again, the...
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    Re: Alpha Channel creates color banding???

    Thanks for the reply Deiussum.

    I commented out the glEnable(GL_BLEND) line and also removed the glColor4f line.

    I still have the banding problem. I really have no clue why this is happening.
    ...
  12. Re: OpenGL support on different platforms (OpenGL versions)

    I believe that Sun's OpenGL is still at version 1.2.3

    Just checked Sun's site. They have a 1.3 beta available.

    I am trying to learn to write cross platform OpenGL apps for Sun, Linux, HP, and...
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    Re: Alpha Channel creates color banding???

    I appreciate the replies. If anyone would like a look at my code here it is (minus the tgaload.cpp from nehe's tutorials).
    -----------------------------------------
    //---------------------
    //-- ...
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    Re: Alpha Channel creates color banding???

    Not sure about correctly.

    It is the tgaload.cpp file that can be found in Nehe's texture loading tutorials.

    I have also specified what I think are the proper flags to the tgaload function:...
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    Alpha Channel creates color banding???

    Hi All,

    I was wondering if someone could explain this.

    I have an image that looks fine when saved as a 24bit (RGB) texture (.tga format) but when I add an alpha channel and save it as a 32bit...
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    Re: Loading texture from .raw format file

    And the answer is??? PHOTOSHOP.

    At least for this type of .raw file. In fact, Photoshop even guessed the bit depth, and resolution even though there is no header.

    Pretty cool.

    Thanks guys...
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    Re: Rolling using gluLookAt().

    I am not very strong in math "yet" but I think this has something to do with using normal rotate functions and losing your point of reference.

    The term that I have heard over and over is gimbal...
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    Re: Loading texture from .raw format file

    Photoshop can write to raw format???

    The Gimp can't do that! I may have to switch http://www.opengl.org/discussion_boards/ubb/smile.gif
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    Re: Loading texture from .raw format file

    I have already tried wotsit. There was a reference to .raw format but I believe that is where I saw information leading me to believe that .raw was not a well defined standard.

    If anyone is...
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    Re: Hirarchical Animation

    You could use a 3d modeling package to desing your plane and then use a library to load the 3d data into your application.

    Some popular programs are:
    3D Studio,
    Lightwave,
    Blender (freeware),...
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    Loading texture from .raw format file

    Hi All,

    I am trying to test my GL skills by remaking an old DirectX demo that used to be on the net called Trails (or Trails5) by a guy named Arne Gabriel.

    I think I can now duplicate most of...
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    Blending problem

    Hi All,

    I am having a problem with blending.

    If I load a texture (.bmp file format) that is black and white, then the white part shows up and the black part is transparent.

    What I want is...
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    Re: OpenGL active desktop

    Anyone have an idea of how this program (dremples) works???

    If you guys haven't looked at the program it is pretty cool.

    I would like to be able render directly to the desktop. Does anyone out...
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    Re: Only 8 Lights!!!???

    All of the tutorials on the web that I have seen for lighting just use OpenGL lighting.

    Are their any tutorials that anyone is aware of that use software based lighting. Maybe a compare and...
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    Re: Open GL with 'normal' C++

    How the heck do you get the console to go to the other monitor. I have been wondering how this would work even though I don't have a two monitor system yet.

    jpummill
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