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Type: Forum Threads; User: PkK

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  1. Support for precompiled shaders not needed !

    Started by PkK, 12-08-2008 06:40 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 10,373
    Last Post: 12-17-2008 10:30 AM
    by Brolingstanz  Go to last post
  2. Anyone using COMPRESSED_RGBA_S3TC_DXT1_EXT?

    Started by PkK, 11-28-2008 10:15 AM
    • Replies: 7
    • Views: 2,497
    Last Post: 12-16-2008 06:16 PM
    by Dark Photon  Go to last post
  3. GLSL 1.30

    Started by PkK, 08-11-2008 09:40 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 9,566
    Last Post: 08-14-2008 11:15 AM
    by dletozeun  Go to last post
  4. What happened to 3Dc?

    Started by PkK, 06-30-2008 08:00 AM
    • Replies: 2
    • Views: 2,388
    Last Post: 07-01-2008 04:41 AM
    by Dark Photon  Go to last post
  5. What happened to ARB_shader_texture_lod?

    Started by PkK, 10-12-2007 05:14 AM
    • Replies: 2
    • Views: 340
    Last Post: 10-17-2007 03:41 PM
    by ebray99  Go to last post
    • Replies: 1
    • Views: 216
    Last Post: 10-12-2007 06:50 AM
    by knackered  Go to last post
  6. Level of detail

    Started by PkK, 07-10-2007 11:46 AM
    • Replies: 6
    • Views: 617
    Last Post: 07-13-2007 03:20 PM
    by Humus  Go to last post
  7. GLSL floating point precision requirements

    Started by PkK, 06-17-2007 01:12 AM
    • Replies: 2
    • Views: 497
    Last Post: 06-17-2007 11:00 PM
    by V-man  Go to last post
  8. Upside-down bitmap

    Started by PkK, 05-21-2006 04:54 AM
    • Replies: 8
    • Views: 2,032
    Last Post: 05-22-2006 03:23 AM
    by Overmind  Go to last post
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