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Type: Posts; User: admirandis

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  1. Replies
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    Ok, I've found the error by myself. The problem...

    Ok, I've found the error by myself.
    The problem was I created the complete transformation-matrix on every render-process. With this the rotation changed also if I only changed the pan of the arcball...
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    Ok, let's think in eyepoint and origin. 1. At...

    Ok, let's think in eyepoint and origin.
    1. At the beginning (i.e. no arcball modifications) I want the origin to be located in: viewportwidth/2, viewportheight/2, 0. Eyepoint is origin but z-value >...
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    I think I don't have a modeling-transform at the...

    I think I don't have a modeling-transform at the moment. I just wan't transform the hole scene with my code.

    In steps:
    1. I want to translate the scene to a) the middle of the viewport and b)...
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    Arcball rotation around viewport-center

    Hi guys,
    I'm trying to write an arcball which rotates around the window center (z=0). Unfortunatly I also want to be able to move my objects with this arcball; i.e. rotate, translate scale.
    My...
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    650

    Rotation around screen center

    Hi guys,
    I'm trying to write an arcball which rotates around the window center (z=0). Unfortunatly I also want to be able to move my objects with this arcball; i.e. rotate, translate scale.
    My...
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