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Type: Posts; User: LuisAK

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    wglUseFontBitmaps 3 dimensional

    can I display text created with wglUseFontBitmaps(..) also in 3 dimensions ?
    The text ist displayed by glcallists(..)



    lFont := TFont.Create;
    lFont.Name := 'arial';
    ...
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    this example here shows, that a polygon buffer...

    this example here shows, that a polygon buffer could also support an optimal font supply directly within the GPU:
    http://zrusin.blogspot.de/2006/07/hardware-accelerated-polygon-rendering.html

    and...
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    It could be parallelized like existing tasks...

    It could be parallelized like existing tasks which belong to other buffers within a GPU.
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    Whatīs the problem of others regarding...

    Whatīs the problem of others regarding OpenGL-Text ?
    http://stackoverflow.com/questions/2071621/opengl-live-text-rendering

    OpenGL live text-rendering
    I'm implementing a GUI built on top of...
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    here, I found an interesting discussion from...

    here, I found an interesting discussion from Thursday, July 27, 2006
    a guy suggested to use the stencil buffer for
    Hardware accelerated polygon rendering

    ".. So in the spirit of writing down...
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    And here you can see, how it works: left side:...

    And here you can see, how it works:
    left side: polygon Buffer ( help for construction to mark cross points, endpoints and the single lines ),
    right side: frame buffer/color buffer with the...
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    Buffers in OpenGL: - Color buffers: front-left,...

    Buffers in OpenGL:
    - Color buffers: front-left, front-right, back-left, back-right (und evtl. weitere)
    - Depth buffer (z-buffer)
    - Stencil buffer
    - Accumulation buffer

    I suggest a new one:...
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    GL_LINE_LOOP can be rendered very fast:...

    GL_LINE_LOOP can be rendered very fast:
    http://wiki.delphigl.com/index.php/glBegin
    1122
    Where should be the problem, to fill the inner side of these areas with pixels also
    verry fast ?...
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    cause itīs cool :biggrin-new:

    cause itīs cool :biggrin-new:
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    You can interpolate them by the surounding...

    You can interpolate them by the surounding rectangle


    Therefore the stencil-buffer is existing


    When they are projected to the screen they are all flat, but normaly they are on a plane.
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    It could be done efficiently: 1120 Also in the...

    It could be done efficiently:
    1120
    Also in the "Hardware" because there is only a very little trick.
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    Ok, when arguments go, you continue with insults....

    Ok, when arguments go, you continue with insults.



    Where sould be the problem ?
    You draw some lines ( something the hardware can already)
    and then you fill the pixels inside with color...
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    To render concave polygons directly is very easy....

    To render concave polygons directly is very easy.
    Here an example:
    1119
    This concave polygon is rendered on pixel-level how it could be done by the graphics hardware
    as efficient as triangles. Of...
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    I didnīt ask for help here, I just talked about...

    I didnīt ask for help here, I just talked about suggestions.

    And if you have a look PhysX, you can see, that the graphics hardware ist far away from low-level abstraction
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    Yourīe talking about the present, Iīm talking...

    Yourīe talking about the present, Iīm talking about the future - what could be. (Suggestions for the next release)
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    in #25 you write: "...or 8 years in the past....

    in #25 you write:
    "...or 8 years in the past. This happened for every major OS a long time ago."

    and in #27 you write
    "Because the "simple graphics API" is slow and implemented in software."
    ...
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    it seems that your`e talking about a hardware...

    it seems that your`e talking about a hardware from 1985


    as you can see in the following pages, the actual "hardware" is a system of parallel processing systems:...
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    happened ? Maybe, there are a few aspects but not...

    happened ? Maybe, there are a few aspects but not consequently!

    1. Why can the simple Graphic API render polygons and OpenGL canīt ?
    API:...
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    Thanks, but I don`t need your help, maybe you...

    Thanks, but I don`t need your help, maybe you could help the guys designing the next hardware for OpenGL.
    I red the OpenGL-Superbible 14 years ago and I know, what Iīm talking about, when I make...
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    To render a concav Polygon is so simple: 1. Draw...

    To render a concav Polygon is so simple:
    1. Draw a rectangle around the concave polygon.
    2. Draw the polygonlines.
    3. Scan the rectangle fom xmin to xmax and in this loop from ymin to ymax
    4. If...
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    OK, the Graphics Hardware should support the...

    OK,
    the Graphics Hardware should support the rendering of concave polygons
    Whereby the Graphics Hardware isnt only hardware, thereīs a CPU, memory and software.
    And it should be easy to...
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    I think, we are talking about the next...

    I think, we are talking about the next release/releases.
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    From me and myself. I know it. I...

    From me and myself.


    I know it.


    I developed the sourcecode.
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    OpenGL only support triangels in the hardware,...

    OpenGL only support triangels in the hardware, because it is thought, that they
    are easylier to be renderd than concave polygons, but in fact, the concave polygons can be rendered as easy as...
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    ok, OpenGL should support concave polygons...

    ok,
    OpenGL should support concave polygons directly in the Graphics-Hardware.
    To render them is as easy as triangles.
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