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Type: Posts; User: DrHaximus

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    OH, so if I work out how many faces there are...

    OH, so if I work out how many faces there are using the same texture, I can stretch it across something like this:

    F1 F2 F3
    v1 v2 v1 v2
    | | | |
    0.0 0.3 ...
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    Using a texture over multiple places

    Hello.
    I want to be able to project a (consistent) texture over multiple faces. At the moment, if I bind a texture and draw multiple faces, each face will own its own texture. This works fine for...
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    Drawing verticies

    [ Fixed ]
    Am I able to delete this?
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    Sorry, I didn't thank you for your assistance....

    Sorry, I didn't thank you for your assistance.
    Thank you!
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    OMG I FIXED IT! I HAD TO USE 'pushGLStates()'...

    OMG I FIXED IT!
    I HAD TO USE 'pushGLStates()' AND 'popGLStates'

    EXCUSE MY CAPS, I'M HAPPY.
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    @Poppie Why would that make a difference?...

    @Poppie
    Why would that make a difference? (Genuinely interested)

    And no, it didn't.
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    Nothing else in the loop really concerns the...

    Nothing else in the loop really concerns the problem. The only relevant information to give you is that before I start the window's frame loop, I initialize some SFML sprites and textures. This...
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    What I mean is, I have an integer to see whether...

    What I mean is, I have an integer to see whether or not the program should draw the interface or OpenGL. At the moment it will draw the 2D interface to begin with, but when the state is changed I get...
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    [SFML/C++] Simple OpenGL Triangle

    Hi!
    I'm using SFML, which uses OpenGL, and have found that a simple OpenGL triangle will only display under weird circumstances. Here's the code for the triangle:



    void drawGL() {...
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