i have reinstalled visual and now it works
Type: Posts; User: airseb
i have reinstalled visual and now it works
i'm sorry but i have removed gl.h and glext.h and still don't work (same errors)
i'm sorry but i have removed gl.h and glext.h and still don't work (same errors)
it don't work :-(
i do that :
#include <windows.h>
#include <stdio.h>
#include <iostream>
#include <stdlib.h>
#include <fstream>
#include <math.h>
#include <string.h>
#include <gl/glew.h>
i have tried but i always have errors
Hi,
i have these errors with visual C++ 2005 pro :
c:\program files\microsoft visual studio 8\vc\include\gl\gl.h(125) : warning C4005: 'WINGDIAPI' : macro redefinition
c:\program...
i would need a little more help for my problem :
i looked here http://www.opengl.org/discussion_boards/ubb/ultimatebb.php?ubb=get_topic;f=11;t=000238#000000
and i don't find why my matrix rows...
Hi,
I have a grey background under shader designer.
this is the shader :
vertex shader :
varying vec3 refletedVector ;
varying vec3 normal ;
Hi,
All is in the title.
Hi,
I have a program which lights perfectly a mesh (divided in 3 parts) with a per fragment lighting (with GLSL). The problem is that when i had a plane behind the mesh, this plane and the mesh...
thanks, otherwise i have add glNormalPointer and removed glIndexPointer (i believed it was something else that it is really), i have put GL_ELEMENT_ARRAY_BUFFER in all glBindBuffer except for...
thanks i'll try it, but can you tell me what is a "mapped buffer object" ?
Hi,
can you say a little more about your question ?
Hi !
i have two problems :
1. my implementation of VBOs don't work with glDrawElement or glDrawArray (my program works with glDrawElement without VBOs)
2. with or without VBOs, glDrawArray don't...
ok thanks guys, i'll try this.
Hi,
I have made a .3ds loader which load a mesh with about 100000 polys or vertices (i don't remember sorry, but it's for that you have an idea). I render this mesh with glDrawElement and back face...
i thought it was because my drivers' version is opengl 1.5 and not 2.0 like on the pc where the program works but somebody told me it wasn't.
On the first pc where the program works i have 512 Mo of...
Hi,
my program works well on my radeon 9600 but when i execute exactly the same code on my mobility X700 the program crash when a load, compile,... a shader. If i put in commentary the line which...
thanks for your answer ! (i didn't come here for several days)
but i don't understand something :
{0.0, 0.01} + -0.01 = {-0.99, 0.0}
0.0 -0.01 = -0.01 so why -0.99 ?
it seems that it is a problem with renderMonkey cause when i set the texture as a 2d texture it works, nevertheless my texture has a height of one.
Hi,
The code is very simple and i don't understand why it don't work :
i use a 1d texture for the shading, and there aren't any error at compilation (i use renderMonkey 1.6)
the vertex shader ...
thanks too ! ;-)