Hi,
you nearly done that, it's easy :
it's useful to keep identifiers to those windows, so
make globals like :
int win1, win2, win3, win4;
then for each window paste code like :
Type: Posts; User: tachyon_eagle
Hi,
you nearly done that, it's easy :
it's useful to keep identifiers to those windows, so
make globals like :
int win1, win2, win3, win4;
then for each window paste code like :
(just quickfix idea, so discard if you want perfect solution)
it probably originates in low precision of
some depth data or things like that,
so when you adjust the sizes of sides of the cube...
I found, that I've got similar artifacts with model , where I had normals pointing INWARDs (to the invisible center of object),
but I don't know if it can be similar or how can it happen during...
are you sure your normals are normalized
(0.0 to 1.0)?
thanks a lot,
my code just used the glut call to init the graphics mode, so I've trusted it to find mode with stencil, but maybe it cannot create it in windowed mode, if it's not possible.
sorry, I forgot that my website is case-sensitive, so correct link is :
http://chaos.unas.cz/opengl/glaux.h
wish you good luck with openGL
hi, I just
read forum topics on hw accel. and from I read it seems that there's no way to detect
if the stenciling (stencil buffer and stencil test) is accelerated in hardware ?
Am I wrong ?...
hi,
glaux.h is part of MS platform sdk,
it's written mainly for redbook samples
(== ms version of SGI's aux.h),
but is rarely used now, since
we have a better tool,
GLUT library (look for...
I've got the red book from http://fly.cc.fer.hr/~unreal/theredbook/ ,
but no matter which sample code I try to compile, I get the same unresolved symbol.
Anyway, I found that GLUT library...
hi, I'm a new to openGL (I gave goodbye to dx8 :-) ), so I just wanted to compile a sample code from the red book with opengl shipped with ms platform sdk, but I get strange linking error (i'm using...