Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: tachyon_eagle

Search: Search took 0.01 seconds.

  1. Replies
    9
    Views
    789

    Re: Glut subwindow

    Hi,
    you nearly done that, it's easy :

    it's useful to keep identifiers to those windows, so
    make globals like :

    int win1, win2, win3, win4;

    then for each window paste code like :
  2. Replies
    3
    Views
    263

    Re: Artifacts at skybox cube corners

    (just quickfix idea, so discard if you want perfect solution)

    it probably originates in low precision of
    some depth data or things like that,
    so when you adjust the sizes of sides of the cube...
  3. Replies
    7
    Views
    396

    Re: ge2 normal problems

    I found, that I've got similar artifacts with model , where I had normals pointing INWARDs (to the invisible center of object),
    but I don't know if it can be similar or how can it happen during...
  4. Replies
    7
    Views
    396

    Re: ge2 normal problems

    are you sure your normals are normalized
    (0.0 to 1.0)?
  5. Replies
    3
    Views
    121

    Re: stencil HW acceleration detection

    thanks a lot,
    my code just used the glut call to init the graphics mode, so I've trusted it to find mode with stencil, but maybe it cannot create it in windowed mode, if it's not possible.
  6. Replies
    2
    Views
    628

    Re: MinGW and glaux.h

    sorry, I forgot that my website is case-sensitive, so correct link is :
    http://chaos.unas.cz/opengl/glaux.h

    wish you good luck with openGL
  7. Replies
    3
    Views
    121

    stencil HW acceleration detection

    hi, I just
    read forum topics on hw accel. and from I read it seems that there's no way to detect
    if the stenciling (stencil buffer and stencil test) is accelerated in hardware ?

    Am I wrong ?...
  8. Replies
    2
    Views
    628

    Re: MinGW and glaux.h

    hi,

    glaux.h is part of MS platform sdk,
    it's written mainly for redbook samples
    (== ms version of SGI's aux.h),
    but is rarely used now, since
    we have a better tool,
    GLUT library (look for...
  9. Re: linking problem : unresolved symbol __ftol2

    I've got the red book from http://fly.cc.fer.hr/~unreal/theredbook/ ,
    but no matter which sample code I try to compile, I get the same unresolved symbol.

    Anyway, I found that GLUT library...
  10. linking problem : unresolved symbol __ftol2

    hi, I'm a new to openGL (I gave goodbye to dx8 :-) ), so I just wanted to compile a sample code from the red book with opengl shipped with ms platform sdk, but I get strange linking error (i'm using...
Results 1 to 10 of 10