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Type: Posts; User: tamato

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  1. It turns out to be that when installing...

    It turns out to be that when installing glew-1.9.0, it was being installed to /usr/lib64 and this was only one of the two problems that were happening.
    One of the problems was that glew-1.7.0 was...
  2. Already doing that.

    Already doing that.
  3. Difference between core in , core since ?

    I'm looking at the page:
    http://www.opengl.org/wiki/GLAPI/glDrawArraysInstancedBaseInstance

    and it states:


    Core in version
    4.3
  4. glew does not fetch glDrawArraysInstancedBaseInstance

    I'm trying to use glDrawArraysInstancedBaseInstance but the linker complains that __glewDrawArraysInstancedBaseInstance is unresolved.
    glew-1.9.0 is installed on the machine and as far as I can...
  5. Looking through the spec...

    Looking through the spec (http://www.opengl.org/registry/doc/glspec43.core.20130214.pdf), it states that when 0 is attached, it sets the state for the attachment point are set to their default...
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    mesh deformed on GPU but accesible on CPU

    Currently I have a bone system that does its deformation on the GPU, but at certain points I would like to export that mesh to a file in its deformed state.

    Although it would be easy re-implement...
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    synchronizing opengl with multiple threads

    I work on an application that is using one GL context per window that are each on their own thread. There are 4 windows and a fifth shared context.

    The application uses glFenceSync object's to try...
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    Re: glVertexAttribPointer causing problems

    got it in, and it works like a charm.

    Thank you
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    Re: glVertexAttribPointer causing problems

    Just to be clear, if I gen/bind a vao to each context and start switching contexts would I have to bind the vao's to each context again?
  10. VAO's on ATI 6xxxx cards with multiple contexts

    What is the proper way to handle vao's on an ATI card where multiple contexts are being used?

    The code works just fine on nvidia cards and on ipad.

    I've tried generating and binding vao's in...
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    Re: glVertexAttribPointer causing problems

    That's actually a possibility. I've been looking for where the contexts are being created and no luck yet.

    I'm working from an existing code base where glut is not being used, and multiple...
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    glVertexAttribPointer causing problems

    I'm using an Integrated AMD Radeon HD 6310 card on a Win7 x64 machine.
    It has the latest drivers (cat 11.4)

    and since this is an AMD card I have generated and bound a VAO at the start of my...
  13. Re: Cannot assign to gl_Layer without complie error

    That was it!

    I guess on nVidia cards if you don't specify the index it'll just use index 0.

    Thanks!
  14. Re: Cannot assign to gl_Layer without complie error

    and just to make sure it is clear, Catalyst 11.4 is being used.


    #version 400

    layout(triangles) in;
    layout(triangle_strip, max_vertices = 3) out;

    in float vInstance[3];
  15. Re: Cannot assign to gl_Layer without complie error

    I haven't had any problems with it in the past, and chaning it from [3] to [] just now didn't do anything.
  16. Cannot assign to gl_Layer without complie error

    Not sure which board this go on, but here is the problem:

    I'm getting the complier error:
    error(#160) Cannot convert between 'unknown qualifier array of float' to 'default varying array of float'...
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