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  1. Re: Vertex + Pixel Shaders on other cards than a Geforce\Radeon?

    Thanx again for your answers! http://www.opengl.org/discussion_boards/ubb/smile.gif



    [This message has been edited by XBCT (edited 04-09-2001).]
  2. Re: Vertex + Pixel Shaders on other cards than a Geforce\Radeon?

    Hi!
    Thanx for replying....
    Seems I need to buy a new card! http://www.opengl.org/discussion_boards/ubb/smile.gif

    Greets, XBTC!

    [This message has been edited by XBCT (edited 04-09-2001).]
  3. Vertex + Pixel Shaders on other cards than a Geforce\Radeon?

    Hi!
    Is their a way to emulate Pixel\Vertex shaders on other cards than A Geforce or Radeon? I mean some software emulator which would allow me to play arround with these extensions on my old...
  4. Thread: Aladdin

    by XBCT
    Replies
    2
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    106

    Re: Aladdin

    Hi!
    Strange question....But look at those Abandonware pages. If you search for Abandonware and Aladdin with a good search engine you should find what you need.

    HTH, XBTC!
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    Re: Mirrors and portals

    Hi!

    First of all thanx alot for your answers....

    >However, I don't see this working very well for a non-portal engine. They use a PVS, and dynamically throwing in some extra clipping planes...
  6. Replies
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    Re: Mirrors and portals

    Hi!
    Thanx for replying guys.... http://www.opengl.org/discussion_boards/ubb/smile.gif
    Very dissapointing....I hadnīt expected such a crappy solution from Carmack.
    Itīs the easiest and slowest...
  7. Replies
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    Re: Mirrors and portals

    Hi!
    Now I read my way through this whole mess! http://www.opengl.org/discussion_boards/ubb/smile.gif

    Hmm...If I understand everything correctly the way Q3 does itīs mirrors is very slow and...
  8. Replies
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    Re: Q3A file format question

    Hi!
    Look here: .http://graphics.stanford.edu/~kekoa/q3/ .

    HTH, XBTC!


    [This message has been edited by XBCT (edited 02-24-2001).]
  9. Replies
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    Re: Interpolation/Extrapolation/Splines

    Hi!
    Sorry for answering that late....

    >What topic do you have XBCT?<

    I donīt have a topic so far and I have to make a proposition myself for the topic of my "Facharbeit"....
    After reading...
  10. Replies
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    Re: Interpolation/Extrapolation/Splines

    Hi!
    Michael: Do you do this work for a "Facharbeit"?
    Iīm just asking īcause I thougt about doing Bezier stuff for my "Facharbeit" īcause I already implemented them in my Q3 clone so it wouldnīt be...
  11. Replies
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    Re: Mirrors and portals

    Hi!
    Michael: Where did you get all this info from? Are you just guessing or do you have some other info?

    Greets, XBTC!

    [This message has been edited by XBCT (edited 02-17-2001).]
  12. Replies
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    Re: Depth Errors with Quake 3 BSP

    Hi!
    For Q3 discussions: http://dynamic.gamespy.com/~aftershockpq/board/index.shtml .

    Greets, XBTC!

    [This message has been edited by XBCT (edited 02-17-2001).]
  13. Replies
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    Re: Font problem in the forum ???

    Iīm using IE4.0 and I have the same problem....It appears since the forum was updated....

    Greets, XBTC!
  14. Replies
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    Re: Damn IE5 please help!

    Win98!
    Sorry I just realized that Iīm using
    IE4.0....

    Greets, XBTC!


    [This message has been edited by XBCT (edited 02-09-2001).]
  15. Replies
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    Re: Damn IE5 please help!

    Hi!
    Sorry for answering that late....
    DFrey: Your method doesnīt work for me.... http://www.opengl.org/discussion_boards/ubb/frown.gif

    P.s.: Please help me.......
  16. Thread: Layer fog?

    by XBCT
    Replies
    3
    Views
    207

    Re: Layer fog?

    Hi!
    Some time ago there was exactly your question discussed here....
    Try a search....

    HTH, XBTC!
  17. Replies
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    Damn IE5 please help!

    Hi!
    First of all sorry for this *very* off-topic post....
    But Iīm going insane if I donīt get the problem solved.... http://www.opengl.org/discussion_boards/ubb/smile.gif
    Since yesterday if I...
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    Re: Quake3 coordinate system

    Hi!
    Yes youīre right but somehow I find it really better if you can draw the coords directly....
    Perhaps Iīm just a little crazy.... http://www.opengl.org/discussion_boards/ubb/smile.gif

    Greets,...
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    Re: getting/saving direction

    Hi!
    No problem....but is your question answered now?

    Greets, XBTC!
  20. Replies
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    Re: Quake3 coordinate system

    Hi!
    DFrey: Sorry I just didnīt think before posting.... http://www.opengl.org/discussion_boards/ubb/wink.gif
    Surely loading another identity matrix doesnīt make a speed difference....
    But I think...
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    Re: getting/saving direction

    Hi!
    I really donīt understand what you want to do and I doubt that you understand what I described....
    The culling I described works perfectly with OpenGl(thereīs no single line of code missing in...
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    Re: Quake3 coordinate system

    Hi!
    All quake games use a coordinate system where the z-axis goes up\down and the y-axis goes into\out of the screen....
    Therefore you have to do the following while reading in the vertices(If you...
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    Re: getting/saving direction

    Hi!
    I think the fastest way is to cull those backfaces out before all transformations.
    You do it this way:

    P = Viewpoint
    V = Vertex of the face you wonīt to test
    DV = Vector from P to V
    N =...
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    Re: getting/saving direction

    Hi!
    Why donīt you do your backface removal before all transformations?

    Greets, XBTC!

    [This message has been edited by XBCT (edited 02-02-2001).]
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    Re: Transparency and speed of rendering

    Hi!
    I guess rebuilding the bsp every frame is the problem. Why do you do that? Is your scene not static? If it is static thereīs no need to rebuild the bsp every frame and if it is not static you...
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