Thanx again for your answers! http://www.opengl.org/discussion_boards/ubb/smile.gif
[This message has been edited by XBCT (edited 04-09-2001).]
Type: Posts; User: XBCT
Thanx again for your answers! http://www.opengl.org/discussion_boards/ubb/smile.gif
[This message has been edited by XBCT (edited 04-09-2001).]
Hi!
Thanx for replying....
Seems I need to buy a new card! http://www.opengl.org/discussion_boards/ubb/smile.gif
Greets, XBTC!
[This message has been edited by XBCT (edited 04-09-2001).]
Hi!
Is their a way to emulate Pixel\Vertex shaders on other cards than A Geforce or Radeon? I mean some software emulator which would allow me to play arround with these extensions on my old...
Hi!
Strange question....But look at those Abandonware pages. If you search for Abandonware and Aladdin with a good search engine you should find what you need.
HTH, XBTC!
Hi!
First of all thanx alot for your answers....
>However, I don't see this working very well for a non-portal engine. They use a PVS, and dynamically throwing in some extra clipping planes...
Hi!
Thanx for replying guys.... http://www.opengl.org/discussion_boards/ubb/smile.gif
Very dissapointing....I hadnīt expected such a crappy solution from Carmack.
Itīs the easiest and slowest...
Hi!
Now I read my way through this whole mess! http://www.opengl.org/discussion_boards/ubb/smile.gif
Hmm...If I understand everything correctly the way Q3 does itīs mirrors is very slow and...
Hi!
Look here: .http://graphics.stanford.edu/~kekoa/q3/ .
HTH, XBTC!
[This message has been edited by XBCT (edited 02-24-2001).]
Hi!
Sorry for answering that late....
>What topic do you have XBCT?<
I donīt have a topic so far and I have to make a proposition myself for the topic of my "Facharbeit"....
After reading...
Hi!
Michael: Do you do this work for a "Facharbeit"?
Iīm just asking īcause I thougt about doing Bezier stuff for my "Facharbeit" īcause I already implemented them in my Q3 clone so it wouldnīt be...
Hi!
Michael: Where did you get all this info from? Are you just guessing or do you have some other info?
Greets, XBTC!
[This message has been edited by XBCT (edited 02-17-2001).]
Hi!
For Q3 discussions: http://dynamic.gamespy.com/~aftershockpq/board/index.shtml .
Greets, XBTC!
[This message has been edited by XBCT (edited 02-17-2001).]
Iīm using IE4.0 and I have the same problem....It appears since the forum was updated....
Greets, XBTC!
Win98!
Sorry I just realized that Iīm using
IE4.0....
Greets, XBTC!
[This message has been edited by XBCT (edited 02-09-2001).]
Hi!
Sorry for answering that late....
DFrey: Your method doesnīt work for me.... http://www.opengl.org/discussion_boards/ubb/frown.gif
P.s.: Please help me.......
Hi!
Some time ago there was exactly your question discussed here....
Try a search....
HTH, XBTC!
Hi!
First of all sorry for this *very* off-topic post....
But Iīm going insane if I donīt get the problem solved.... http://www.opengl.org/discussion_boards/ubb/smile.gif
Since yesterday if I...
Hi!
Yes youīre right but somehow I find it really better if you can draw the coords directly....
Perhaps Iīm just a little crazy.... http://www.opengl.org/discussion_boards/ubb/smile.gif
Greets,...
Hi!
No problem....but is your question answered now?
Greets, XBTC!
Hi!
DFrey: Sorry I just didnīt think before posting.... http://www.opengl.org/discussion_boards/ubb/wink.gif
Surely loading another identity matrix doesnīt make a speed difference....
But I think...
Hi!
I really donīt understand what you want to do and I doubt that you understand what I described....
The culling I described works perfectly with OpenGl(thereīs no single line of code missing in...
Hi!
All quake games use a coordinate system where the z-axis goes up\down and the y-axis goes into\out of the screen....
Therefore you have to do the following while reading in the vertices(If you...
Hi!
I think the fastest way is to cull those backfaces out before all transformations.
You do it this way:
P = Viewpoint
V = Vertex of the face you wonīt to test
DV = Vector from P to V
N =...
Hi!
Why donīt you do your backface removal before all transformations?
Greets, XBTC!
[This message has been edited by XBCT (edited 02-02-2001).]
Hi!
I guess rebuilding the bsp every frame is the problem. Why do you do that? Is your scene not static? If it is static thereīs no need to rebuild the bsp every frame and if it is not static you...