Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: BuzzerMan

Search: Search took 0.00 seconds.

  1. Replies
    2
    Views
    848

    Re: Render to texture in the wrong way

    Thank you for your response. I'll look around the texture coordinates.
    I don't think I use differently texture coordinates for regular textures and for textures from rendering but I'll check it ;).
  2. Replies
    2
    Views
    848

    Render to texture in the wrong way

    Hello,
    I've got an issue when I try to render to texture and then display this texture: I want to draw an entire scene to a texture used as render buffer and next display this texture on a screen...
  3. Re: Difference between INT_8_8_8_8 and BYTE in texture

    Thank you for these last descriptions. I understand the mistakes I've made.

    Last point: in doc, I've found there is a UNSIGNED_INT_8_8_8_8_REV format for the case I want a buffer stored in INT...
  4. Re: Difference between INT_8_8_8_8 and BYTE in texture

    Thank you for your responses !

    I'm currently using OpenGL on Windows so with an Intel machine, I think the endianness may be the same between the two types.
    What's more, I've not a shader system...
  5. Difference between INT_8_8_8_8 and BYTE in texture

    Hello,

    I'm trying to use some textures with OpenGL and I'm asking the difference between the type GL_UNSIGNED_INT_8_8_8_8 and GL_UNSIGNED_BYTE in case of I've got a buffer organized in RGBA in...
Results 1 to 5 of 5