Thank you for your response. I'll look around the texture coordinates.
I don't think I use differently texture coordinates for regular textures and for textures from rendering but I'll check it ;).
Type: Posts; User: BuzzerMan
Thank you for your response. I'll look around the texture coordinates.
I don't think I use differently texture coordinates for regular textures and for textures from rendering but I'll check it ;).
Hello,
I've got an issue when I try to render to texture and then display this texture: I want to draw an entire scene to a texture used as render buffer and next display this texture on a screen...
Thank you for these last descriptions. I understand the mistakes I've made.
Last point: in doc, I've found there is a UNSIGNED_INT_8_8_8_8_REV format for the case I want a buffer stored in INT...
Thank you for your responses !
I'm currently using OpenGL on Windows so with an Intel machine, I think the endianness may be the same between the two types.
What's more, I've not a shader system...
Hello,
I'm trying to use some textures with OpenGL and I'm asking the difference between the type GL_UNSIGNED_INT_8_8_8_8 and GL_UNSIGNED_BYTE in case of I've got a buffer organized in RGBA in...