Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: ronag89

Search: Search took 0.00 seconds.

  1. I'm using GL_R8 for internal format, GL_RED for...

    I'm using GL_R8 for internal format, GL_RED for format and GL_UNSIGNED_BYTE for type.
  2. Efficient transfer of planar images for rendering in OpenGL?

    What is the most efficient way to transfer planar YUVA images for rendering in OpenGL?

    Currently I'm using 4 separate textures (Y, U, V, A) to which I upload to from 4 separate PBOs during each...
  3. glTexImage2D PBO Uploads take a lot of CPU time?

    I'm doing some GPGPU computing using Opengl and a Nvidia Quadro 2000M card.

    While profiling I noticed that my glTexImage2D calls for texture uploads from PBOs are taking 20% of the cpu time, as...
Results 1 to 3 of 3