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Type: Forum Threads; User: Kopelrativ

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  1. glViewport Local to FBO?

    Started by Kopelrativ, 11-08-2013 02:58 PM
    fbo, view port
    • Replies: 2
    • Views: 591
    Last Post: 11-09-2013 06:04 AM
    by Dan Bartlett  Go to last post
  2. Blur the depth buffer

    Started by Kopelrativ, 02-12-2013 11:21 PM
    depth buffer, exponential shadow maps, fbo, gaussian blur
    • Replies: 5
    • Views: 1,912
    Last Post: 02-25-2013 08:26 PM
    by tonyo_au  Go to last post
  3. sampler specific LOD failure

    Started by Kopelrativ, 02-06-2013 01:37 AM
    level of detail, mimap
    • Replies: 5
    • Views: 970
    Last Post: 02-06-2013 02:29 PM
    by Alfonse Reinheart  Go to last post
  4. Framebuffer failure on Intel HD3000

    Started by Kopelrativ, 09-06-2012 09:50 PM
    • Replies: 2
    • Views: 1,702
    Last Post: 09-07-2012 01:00 PM
    by Kopelrativ  Go to last post
  5. Drastic performance drop with random index

    Started by Kopelrativ, 08-31-2012 04:53 PM
    • Replies: 8
    • Views: 2,956
    Last Post: 09-02-2012 10:41 PM
    by mbentrup  Go to last post
  6. Fixed function pipeline

    Started by Kopelrativ, 08-30-2012 12:49 AM
    • Replies: 4
    • Views: 1,284
    Last Post: 08-30-2012 07:05 AM
    by thokra  Go to last post
  7. Use of discard and return

    Started by Kopelrativ, 08-28-2012 06:39 AM
    • Replies: 5
    • Views: 1,471
    Last Post: 08-29-2012 06:34 AM
    by Kopelrativ  Go to last post
  8. Blending and clamping

    Started by Kopelrativ, 08-26-2012 12:35 PM
    • Replies: 2
    • Views: 926
    Last Post: 08-27-2012 01:16 AM
    by Kopelrativ  Go to last post
  9. glVertexAttribIPointer and vectors

    Started by Kopelrativ, 08-24-2012 02:14 PM
    • Replies: 4
    • Views: 1,085
    Last Post: 08-25-2012 01:53 AM
    by thokra  Go to last post
  10. GL_FIXED documentation

    Started by Kopelrativ, 08-23-2012 12:12 PM
    • Replies: 1
    • Views: 1,630
    Last Post: 08-23-2012 12:59 PM
    by AlexN  Go to last post
  11. How to clear part of texture buffer

    Started by Kopelrativ, 08-16-2012 05:30 AM
    • Replies: 4
    • Views: 1,864
    Last Post: 08-16-2012 10:00 AM
    by Kopelrativ  Go to last post
  12. Problwm with UBO and glBindBufferBase

    Started by Kopelrativ, 07-23-2012 04:26 PM
    ubo
    • Replies: 6
    • Views: 3,442
    Last Post: 07-24-2012 12:55 PM
    by Kopelrativ  Go to last post
  13. Failed usage of GL_COMPRESSED_RGB

    Started by Kopelrativ, 07-11-2012 01:29 AM
    • Replies: 3
    • Views: 1,200
    Last Post: 07-11-2012 04:57 AM
    by aqnuep  Go to last post
  14. OpenGL shortcomings?

    Started by Kopelrativ, 02-17-2012 06:01 AM
    • Replies: 2
    • Views: 701
    Last Post: 02-17-2012 12:20 PM
    by Dan Bartlett  Go to last post
  15. Type aliases

    Started by Kopelrativ, 02-15-2012 01:16 PM
    • Replies: 2
    • Views: 566
    Last Post: 02-15-2012 03:44 PM
    by overlay  Go to last post
  16. Question of skybox drawing

    Started by Kopelrativ, 01-23-2012 09:40 AM
    • Replies: 6
    • Views: 1,981
    Last Post: 01-25-2012 01:43 AM
    by thokra  Go to last post
  17. Transformed colour model

    Started by Kopelrativ, 01-06-2012 03:19 AM
    • Replies: 4
    • Views: 1,005
    Last Post: 01-21-2012 04:54 PM
    by Kopelrativ  Go to last post
  18. GLFW close and restore window

    Started by Kopelrativ, 01-19-2012 11:10 PM
    • Replies: 1
    • Views: 950
    Last Post: 01-20-2012 01:06 AM
    by Alfonse Reinheart  Go to last post
  19. Using textures as render target

    Started by Kopelrativ, 01-07-2012 04:12 AM
    • Replies: 5
    • Views: 1,802
    Last Post: 01-13-2012 01:12 AM
    by Kopelrativ  Go to last post
  20. Large bitmaps

    Started by Kopelrativ, 12-31-2011 01:13 AM
    • Replies: 5
    • Views: 1,095
    Last Post: 01-05-2012 09:09 AM
    by Kopelrativ  Go to last post
    • Replies: 4
    • Views: 1,053
    Last Post: 01-05-2012 01:50 AM
    by Kopelrativ  Go to last post
  21. How to clear selected buffers in an FBO?

    Started by Kopelrativ, 12-25-2011 04:14 AM
    • Replies: 1
    • Views: 872
    Last Post: 12-25-2011 11:14 AM
    by Kopelrativ  Go to last post
  22. Using queries to cull objects

    Started by Kopelrativ, 08-24-2011 03:54 AM
    • Replies: 8
    • Views: 2,035
    Last Post: 08-27-2011 08:22 AM
    by Kopelrativ  Go to last post
  23. Vertex array objects and black screen of death

    Started by Kopelrativ, 07-07-2011 12:57 PM
    • Replies: 2
    • Views: 1,824
    Last Post: 07-07-2011 02:49 PM
    by Kopelrativ  Go to last post
  24. GLFW binding failure

    Started by Kopelrativ, 07-02-2011 02:43 AM
    • Replies: 1
    • Views: 1,728
    Last Post: 07-02-2011 01:15 PM
    by Alfonse Reinheart  Go to last post
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