Hmm. I guess this is too tough. I will probably just divide up the lines in the geometry shader.
Type: Posts; User: taffinthief
Hmm. I guess this is too tough. I will probably just divide up the lines in the geometry shader.
This problem is very strange, but I'm going to take my time and explain it in depth.
I have a shader that takes a series of dashed lines and turns them into "broken" ribbons -- i.e. each group of...