Wasn't sure where to put this, no forum seemed appropiate.
I am unable access the API help pages (ex: http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml ) from my machine at work. It...
Type: Posts; User: gdewan
Wasn't sure where to put this, no forum seemed appropiate.
I am unable access the API help pages (ex: http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml ) from my machine at work. It...
We have software that was rendering point sprites larger then 64 pixels across on a 580 card, however when we tested it on a 680 with 300+ series drivers, the point sprites got clamped at 64 pixels...
EDIT: Something I thought was actually related to this driver was actually present in an earlier driver, making a seperate post
Anyone else having problems with GPU timers under NVidia 257.15 drivers? They are working fine under 197.45 (windows XP, 64 bit) but if I go to 257.15, glGetQueryObjectiv no longer lets me know when...
Got it figured out. Wasn't using the proper value with glActiveTexture().
Yes. They have values of 0 and 1.
I am attempting to use a GLSL fragment shader to do some multitexturing (among other things). But no matter what I do, I can't seem to get my shader to reference more than one sampler.
The...
I am getting an error that doesn't appear to effect anything. On the main index, it says "Error on page" at the bottom, and when I click on it for more information, I get the following (copied by...
Yes, its a multi-core system. Doing some digging on Google, it seems like the option may only be available on series 7 cards.
97.02 also didn't show it. I haven't noticed any performance difference between 97.02 and 97.44
Well, my options there are (in order):
Anisotropic filtering
Antialiasing - Gamma correction
Antialiasing - Mode
Antialiasing - Setting
Antialiasing - Transparency
Conformatant texture clamp...
Its not in 97.44 anywhere. And standard view is disbled so I can't take it out of advanced view.
Where is this set? I have a 8800 GTX here on a dual core WinXP machine and I can't find the setting anywhere.
Quote from spec (I added the bold):
Actually, you can:
http://tinyurl.com/6w7yo (http://en.wikipedia.org/wiki/Matrix_%28mathematics%29)
I got it to work. Version 7.0.9466.0 of the file did the trick.
Okay, not really a GLSL problem but it is preventing me from running GLSLValidate and hoping someone here may have seen this and be able to provide a solution.
I just grabbed the current version...
I noticed the forum software now supports sticky articles, so it might be time to sticky some FAQ's and stuff.
Try calling glPixelStorei( GL_UNPACK_ALIGNMENT, 1 ) before setting up your textures.
I would like to be able to delete a texture, but keep the name it was bound to (in essense, put it into the same state it had when the name was first created).
Reading through the MSVC6...
Link dead. In fact, all the links on http://developer.nvidia.com/object/nvidia_opengl_specs.html appear to be dead.
Addenda: Appears to be working now
Fixed it. Took another stab in the dark and issued a glClampColorARB( GL_CLAMP_VERTEX_COLOR_ARB, GL_FIXED_ONLY_ARB ). Once I did this, everything worked as expected. Actually, it was the only...
The GLSL script I have that generates the values outside 0-1 does not reference any textures, and at the moment pretty much just sets a constant color value (25, 1, 0), which then gets scaled by 1/25...
I have a program that is using FBO to set up a floating point frame buffer. I am using a 6800 GT with 76.91 beta drivers. This is the setup code:
glGenFramebuffersEXT( 1,...
You may just get your wish:
Rendezvous with Rama