How long will we wait for gl3.h ? I have no patience :)
Type: Posts; User: innuendo
How long will we wait for gl3.h ? I have no patience :)
Does DX10 support different occlusion query for instansing ?
You should read about NV_conditional_render...
Fine. If I wrote shader on DX10 will it run on DX9 hardware ?
Why is it so non equal conditional for GL and DX ?
Try void Uniform4fvARB(int location, sizei count, const float *value)
or void UniformMatrix4fvARB(int location, sizei count, boolean transpose, const float *value
uniform vec4 StreamVec4[...
Look for past... Was OpenGL best API for games 5-10 years ago ?
I think not. Dont you know - DX is the best choise for games as well as OpenGL for Graphics :)
Fine. Just only one question. How long will you wait for D3D10 on *nix ? month, year, decade .. or never ? :)
Do you understand me ?
Fine. Just only one question. Why did you use OpenGL early ? What kind of reason ?
There is true in your words :)
But, explain me <Why NVIDIA dont support DX10.1 ?>
Do you belive what will not be DX11.1, DX11.2 and ect ?
Do you belive what Microsoft dont ask for new OS for new...
Thank you, very much I agree with you. DX5-7 was terrible, no order, no way, only crazy zigzag :)
For one who admit DX10\11 - Do you remember 2000 year ? There 5-6 vendors were on the PC market!...
As far as I know, there are no alternatives to ARB_color_buffer_float :)
Check extensions list. I think something is wrong.
What card and driver?
ARGHHH!
Sorry. I did not see link.
Can you give me link to this demo ?
I suppose it is volume rendeing + fluid simulate ...
Do you use shadowTextureArray on <cascade> ?
What kind of filter do you use ?
I am glad to see you ... here :)
INCOMPLETE_ATTACHMENT
Note that I don't actually attach a depth renderbuffer - although it is supported I don't use it yet, reqZBuffer is never true. So, basically I'm only attaching a color...
If you use on ATI what about CheckFramebufferStatus ?
What is wrong ?
Thanks. It is very pity !
I will not get fun with ATI :)
What about simple rendering to FBO with stencil ?
Does it works ? Have you got any problem ?
Thanks. For your friend it is best idea. :)
Sorry. Can you check EXT_packed_depth_stencil on Radeon 4800 ?
Thanks.
My 8600GT can do 8 color-attachments. And 60 varyings
Ask you friend - what about MAX_VARYING on 4850 ?
And MAX_COLOR_ATTACHTES ?
Thanks :)