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Type: Posts; User: Sockerdrickan

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    Re: NVIDIA releases OpenGL 4.1 drivers

    Great work
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    Re: UBO with arrays acting weird

    What does that mean? [/QUOTE]
    Only some values in the array have the same value as in my cpu code.
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    UBO with arrays acting weird

    Hello, I'm getting weird behavior in my fragment shader.

    I have two arrays in my uniform buffer a vec4 [30] and a vec3 [16]. The last arrays data seems to have been made changes to at some point....
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