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  1. Thread: Reflections

    by cwhite40
    Replies
    19
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    1,839

    Re: Reflections

    Thanks for everyone's help!! Now it's off to rendering city and other things!!

    http://www.opengl.org/discussion_boards/ubb/eek.gif cwhite40 http://www.opengl.org/discussion_boards/ubb/eek.gif
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    Re: TexCoord for glutShapes

    That's what I thought... Cool now I don't have to do texture cood generation unless I really need to http://www.opengl.org/discussion_boards/ubb/smile.gif. Well I did finally get a textured sphere...
  3. Thread: 3D math sites

    by cwhite40
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    1
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    151

    3D math sites

    I guess I did this for the benefit of all of us... I suggest we put some 3D math site links for any newbies (hello yours truly http://www.opengl.org/discussion_boards/ubb/smile.gif ) so they can...
  4. Thread: Reflections

    by cwhite40
    Replies
    19
    Views
    1,839

    Re: Reflections

    Yah what he said.

    http://www.opengl.org/discussion_boards/ubb/eek.gif cwhite40 http://www.opengl.org/discussion_boards/ubb/eek.gif
  5. Thread: Light Beam

    by cwhite40
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    5
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    250

    Re: Light Beam

    The most commonly used technique is to have a poly that is textured with a "flame" texture and then put it at the light location with possible animation. I'm sure you could also do it with...
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    Re: Visual Basic 5 and Opengl

    Also if you just want to use the Whait OpenGL OCX then you should be able to use the selection and feedback buffer to get the coords.

    http://www.opengl.org/discussion_boards/ubb/eek.gif cwhite40 ...
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    Re: HPR camera system

    Well from the way it looks, the reason why the camera rotates the other way is because the direction parameter is -1 not 1 which means to do the opposite of.

    ...
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    Call me stupid but...

    Well darn!! After looking through all that, I finally find the OpenGL superbible online and the link was in the OpenGL site!! For any that want to take into it, I found it at:
    ...
  9. Thread: Reflections

    by cwhite40
    Replies
    19
    Views
    1,839

    Re: Reflections

    Ok about the above messages... I used a program called blender which uses the above methods for "reflections". I know what you mean but does anyone have code to make a rendered scene a texture? ...
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    Re: can opengl do per pixel shading?

    Yes OpenGL can and I believe that there is a tutorial for that on the nVidia web site as well.

    The site is here:
    http://www.nvidia.com/Developer.nsf

    ...
  11. Thread: Shadow

    by cwhite40
    Replies
    8
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    151

    Re: Shadow

    Cool!!

    One more question though, what is the plane parameters supposed to be: vertices, points, normals?

    Thank You http://www.opengl.org/discussion_boards/ubb/smile.gif...
  12. Thread: Reflections

    by cwhite40
    Replies
    19
    Views
    1,839

    Re: Reflections

    Any code/websites for that?

    http://www.opengl.org/discussion_boards/ubb/eek.gif cwhite40 http://www.opengl.org/discussion_boards/ubb/eek.gif
    http://www.opengl.org/discussion_boards/ubb/eek.gif...
  13. Thread: Shadow

    by cwhite40
    Replies
    8
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    151

    Re: Shadow

    Ok this really is not working. The glut code and nVida code are not well explained. I have no idea what to do here http://www.opengl.org/discussion_boards/ubb/frown.gif. Does anyone have well...
  14. Thread: Books

    by cwhite40
    Replies
    8
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    244

    Re: Books

    Hey I second that, one more thing is that all the API's out there expect us to know this stuff... How are the beginner programmers who start at an early age supposed to gain experience?!!? What do...
  15. Thread: Reflections

    by cwhite40
    Replies
    19
    Views
    1,839

    Re: Reflections

    Yes I know that method but it seems to be limiting. For example, what if say you wanted to put a reflection of the scene onto a cylinder, sphere, or torus. Do you have any code ( please any...
  16. Thread: Books

    by cwhite40
    Replies
    8
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    244

    Re: Books

    I hear it's preaty good because it touches on all the things about 3D programming in general.

    http://www.opengl.org/discussion_boards/ubb/eek.gif cwhite40 ...
  17. Thread: Zoom Window

    by cwhite40
    Replies
    8
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    727

    Re: Zoom Window

    I'm sure you could use the gluLookAt function and pass some variables such as x, y, and z to the eye location and then put in whatever event handler is used (eg, mouse click, key press, button press)...
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    Re: glutSolidCube has anyone used this

    Also not that it really matters but make sure that GLUT_DOUBLE is passed to glutDisplayMode if you are going to use double buffering.

    Also about the previous message, you should be able to move...
  19. Thread: Reflections

    by cwhite40
    Replies
    19
    Views
    1,839

    Reflections

    Ok, there are 2 questions I want to ask about reflections:

    1) What is a sphere map. I looked at all the tutorials and from what I here it can only reflect bitmap images but not any rendered...
  20. Thread: Flickering

    by cwhite40
    Replies
    7
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    205

    Re: Flickering

    Done that already.
  21. Thread: Shadow

    by cwhite40
    Replies
    8
    Views
    151

    Re: Shadow

    Yah, I got that general idea down but I need the code for it http://www.opengl.org/discussion_boards/ubb/frown.gif........


    http://www.opengl.org/discussion_boards/ubb/eek.gif cwhite40 ...
  22. Thread: Flickering

    by cwhite40
    Replies
    7
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    205

    Re: Flickering

    I'll try that but to be more specific for any other answers, my problem is that the scene redraws everything, polygon by polygon, which is for some reason slow even for a small quad that is 10X10 no...
  23. Thread: Flickering

    by cwhite40
    Replies
    7
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    205

    Re: Flickering

    Ok, I found all this stuff to be windows oriented. I want to do this for windows but (yah I know it's only for educational purposes) is there a way to do this with glut? Personally I'd rather...
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    Re: OpenGL confrences/ classes?

    Well there is something regarding classes for OpenGL here:
    http://www.opengl.org/Coding/Coding.html

    try that =)

    http://www.opengl.org/discussion_boards/ubb/eek.gif cwhite40 ...
  25. Thread: Shadow

    by cwhite40
    Replies
    8
    Views
    151

    Shadow

    Ok so here I go, amateur me goes to learn how to do shadows... Oh man, OpenGL won't do it for me... Ok so I go look for tutorials... Then we find the shadow matrix ...
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