Thanks for everyone's help!! Now it's off to rendering city and other things!!
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Type: Posts; User: cwhite40
Thanks for everyone's help!! Now it's off to rendering city and other things!!
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That's what I thought... Cool now I don't have to do texture cood generation unless I really need to http://www.opengl.org/discussion_boards/ubb/smile.gif. Well I did finally get a textured sphere...
I guess I did this for the benefit of all of us... I suggest we put some 3D math site links for any newbies (hello yours truly http://www.opengl.org/discussion_boards/ubb/smile.gif ) so they can...
Yah what he said.
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The most commonly used technique is to have a poly that is textured with a "flame" texture and then put it at the light location with possible animation. I'm sure you could also do it with...
Also if you just want to use the Whait OpenGL OCX then you should be able to use the selection and feedback buffer to get the coords.
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Well from the way it looks, the reason why the camera rotates the other way is because the direction parameter is -1 not 1 which means to do the opposite of.
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Well darn!! After looking through all that, I finally find the OpenGL superbible online and the link was in the OpenGL site!! For any that want to take into it, I found it at:
...
Ok about the above messages... I used a program called blender which uses the above methods for "reflections". I know what you mean but does anyone have code to make a rendered scene a texture? ...
Yes OpenGL can and I believe that there is a tutorial for that on the nVidia web site as well.
The site is here:
http://www.nvidia.com/Developer.nsf
...
Cool!!
One more question though, what is the plane parameters supposed to be: vertices, points, normals?
Thank You http://www.opengl.org/discussion_boards/ubb/smile.gif...
Any code/websites for that?
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Ok this really is not working. The glut code and nVida code are not well explained. I have no idea what to do here http://www.opengl.org/discussion_boards/ubb/frown.gif. Does anyone have well...
Hey I second that, one more thing is that all the API's out there expect us to know this stuff... How are the beginner programmers who start at an early age supposed to gain experience?!!? What do...
Yes I know that method but it seems to be limiting. For example, what if say you wanted to put a reflection of the scene onto a cylinder, sphere, or torus. Do you have any code ( please any...
I hear it's preaty good because it touches on all the things about 3D programming in general.
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I'm sure you could use the gluLookAt function and pass some variables such as x, y, and z to the eye location and then put in whatever event handler is used (eg, mouse click, key press, button press)...
Also not that it really matters but make sure that GLUT_DOUBLE is passed to glutDisplayMode if you are going to use double buffering.
Also about the previous message, you should be able to move...
Ok, there are 2 questions I want to ask about reflections:
1) What is a sphere map. I looked at all the tutorials and from what I here it can only reflect bitmap images but not any rendered...
Done that already.
Yah, I got that general idea down but I need the code for it http://www.opengl.org/discussion_boards/ubb/frown.gif........
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I'll try that but to be more specific for any other answers, my problem is that the scene redraws everything, polygon by polygon, which is for some reason slow even for a small quad that is 10X10 no...
Ok, I found all this stuff to be windows oriented. I want to do this for windows but (yah I know it's only for educational purposes) is there a way to do this with glut? Personally I'd rather...
Well there is something regarding classes for OpenGL here:
http://www.opengl.org/Coding/Coding.html
try that =)
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Ok so here I go, amateur me goes to learn how to do shadows... Oh man, OpenGL won't do it for me... Ok so I go look for tutorials... Then we find the shadow matrix ...