Hi all
It seems I have similar problem. In my shader, first texture stage is reserved for base map, second for normal map and finally third one for shadow map. Validation fails with already...
Type: Posts; User: krol
Hi all
It seems I have similar problem. In my shader, first texture stage is reserved for base map, second for normal map and finally third one for shadow map. Validation fails with already...
Hi All
1) How to query or enumerate a list of supported internal texture formats ??
2) Is there anywhere in net reference manual for ogl 1.5 (better than ogl 1.5 spec from opengl.org)??
...
we missunderstood - I have color in d3d format which means ARGB and I want to use this color for Opengl vertices - but opengl uses RGBA so :
I have color in format
chanel |alpha|red |green|blue...
Helo everyone
I'm using direct3d vertex format where color is 32 bits integer (ARGB). I want to redirect vertices stream to OGL renderer but I have problem with color - is it possible to use ARGB...
Thanks. I watched this post and that is the effect I desire, but author uses NV, ARB and ATI extensions - is there any simplification ??
hello
Here is the problem: I have two textures:
texture 1 (RGB) and texture 2 (RGBA). I want to mix these textures ( GL_ARB_multitexture ) in particular way.
1) I want to obtain effect where...
Hello
I have just read ARB_fragment_program specification and I have noticed that author using GLslang samples - where can I find some usefull info about GLSlang (compilers, tutorials, examples)??...
Hello
I just read glslang specification and I'm wondering where can I find some demos of glslang codes and any other usefull info about it.
best regards
Hello
I'm looking for glGenProgramsARB, glBindProgramARB or glProgramStringARB. Can anybody tell me where to find it??
best regards
Hello everyone
I have Asus v8440 Delux (geforce 4 Ti 4400). I run some program and receive message "ARB_fragment_program not supported". Is it true or do I need some special drivers??
best...
Thank you!
Ok-thanks, but is there any tutorial with procedural textures and ARB_fragment_program?
best regards
Hello
I'm looking for some tutorial with procedural texturing supported by ARB_vertex_program or NV_vertex_program. Thanks.
best regards
Hello again
These solutions don't seem to be effective enough. Is there any algorithm for correction of reverced faces??
best regards
Marcin
there are two solutions for your problem:
1.duplicate your vertices so, that every triangle has it's unique vertex. no shared vertices at all.(as i said ineffective)
2. render your object in...
Hello everybody
I have some problems with lights calculation when program renders by glVertexPointer and glDrawElements. My model has few polygons with reversed face that's why I use...
Hello everyone
I've got problem with antialiased lines thicker than 1.0. When I modify line's width over 1.0 antialiasing stops working corectly. Do you know what could be reason of it??
best...
Hi
Thanks for answer. This second way is quite interesting. I will try.
Best regards
Marcin
Hello
Can anybody tell me how to obtain magnifying glass effect?? I'm thinking about using glReadPixels() and gl PixelZoom() but maybe there is a better way or some example.
best regards...
Hi
Thanks for answer. It has helped.
best regards
Marcin
jak milo - polski akcent!! Pracuje na SGI i mam wsparcie w postaci GL_TEXTURE_3D_EXT. Tekstura nakladana jest prawidlowo niestety niknie cien - nie moge znalezc przyczyny. Swiatlo jest wlaczone....
Hello everyone
I have the following problem: I'm drawing a simple cube. All lighting setings are appropriate (shading is corect) but when I enable texturing shade disappears!! Does anyone know...
thanks
Thanks for answer. I have to use glTexImage3D routine which is available since openGL 1.2 !! I have watched my Indygo extensions but there was nothing like texture 3D.
best regards