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Type: Posts; User: doublejay

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  1. Replies
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    127,181

    Re: Official feedback on OpenGL 4.0 thread

    Loading binary shaders! I like that!
  2. Replies
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    Re: GUI in OpenGL

    I create a GUI entirely in OpenGL. It is not open source however. Sorry!
    Take a look at GLUI it is a simple one and it will give you a good idea.
    I created an OpenGL GUI because I wanted some...
  3. Re: Disable Texture Unit in fix function pipeline

    Thank you for the precision. I was intrigued by the fact there wasn't a single function to disable a texture unit. I thought I was missing something. A single line command instead of many calls would...
  4. Re: Disable Texture Unit in fix function pipeline

    No contest! I know this works and I use it all the time. However, I was hoping an explanation or maybe a reference in the opengl spec or extension where it is made clear how to disable a texture...
  5. Disable Texture Unit in fix function pipeline

    Hello

    I am using OpenGL fix function pipeline. I have been looking for a way to deactivate the texture units correctly. I am not convince with the way I am doing it right now. I do something like...
  6. Re: Using GL_TEXTURE_BASE_LEVEL with a comple texture

    As for me I am on Vista64. So it's a driver bug then. For now, I will avoid using PBO to load textures on my radeon... :(
  7. Re: Using GL_TEXTURE_BASE_LEVEL with a comple texture

    Thanks for all your inputs!

    I have some new findings. I made a simple program to move a textured front facing quad along the z axis so I can see the transition in mipmap level has they occur (Min...
  8. Re: Using GL_TEXTURE_BASE_LEVEL with a comple texture

    If this is a driver bug it is really unfortunate! I have everything working on nvidia and I wasn't expecting mip-mapping to be a problem on radeon... I will keep investigating to see if there is a...
  9. Re: Using GL_TEXTURE_BASE_LEVEL with a comple texture

    In my case I am not using automatic mipmap generation. I set every mipmap manually one after the other. If i decide not to fill up mipmap 0 and fill up all the other mips, then setting...
  10. Using GL_TEXTURE_BASE_LEVEL with a comple texture

    Hello

    I have an OpenGL mipmap texture that is complete. By that, I mean all mipmap levels have been properly loaded with glCompressedTexImage2DARB. Now, I can set the texture to use only the...
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