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Type: Posts; User: 8baanknexer

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  1. Change in fragmentshader crashes vertexshader

    Hello guys,

    While making a very simple 2d engine using openGL, glew, and glut, I used a fragmentshader that created a julia set fractal to test my shader loading code. However, while deleting the...
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    Just for clarity, the end result I'd like to have...

    Just for clarity, the end result I'd like to have is preferably to have the GLSL code somehow embedded into the executable to make for an executable that is not dependant on external recourses. Also,...
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    4,206

    Elapsed time can be measured using the ...

    Elapsed time can be measured using the <ctime> library.
    I am not an expert on displaying things on screen (yet), so if you want to just easily and quickly test something i'd recommend debugging it...
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    4,218

    If I understand what's happening correctly, c++...

    If I understand what's happening correctly, c++ now treats the Vertexshader.vs as a DLL, which means I still have to write the shader code inside a c++ string. This is also not going to work (at...
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    GLSL Shaders and CMake

    Hello World,

    I'm currently trying to get OpenGL to work using c++, CMake and QT-creator, and I am now trying to create a shader program using external vertex and fragment shaders saved seperately...
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