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Type: Posts; User: Balaji_mcr

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  1. Thank you for your reply i understood the problem.

    Thank you for your reply i understood the problem.
  2. Thank you all. I've noticed that by default this...

    Thank you all. I've noticed that by default this OpenGL Apps are running at 60 fps & this call back to this OnIdle() function takes more CPU usage. So i've unregistered this call back in glut header...
  3. you are right thokra. Actually i noticed that all...

    you are right thokra. Actually i noticed that all the Tutorial Applications are running at 60 fps by default. So when i tried to control the frame rate by making the application sleep for 50ms in ...
  4. thank you @ Dark Photon for your kind reply. i...

    thank you @ Dark Photon for your kind reply. i think the problem is with the frame rate. my application was running in 60 fps.
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    thank you @aqnuep for your reply. i got it i was...

    thank you @aqnuep for your reply. i got it i was running in 60 fps...
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    Performance of GLSL?

    Hi all. I'm trying to use shaders to perform image rotation in my application.
    I followed the tutorial for rendering a simple model using shaders. For this simple application itself it takes 50% of...
  7. Thank you thokra for your reply. Since i'm new to...

    Thank you thokra for your reply. Since i'm new to this GLSL i cant understand the Hardware/Software dependency of GLSL. It would be very useful if u specify any links regarding this pipeline of this...
  8. Factors affecting the Efficiency of Shaders(GLSL)?

    My application simply loads an image as a Texture & rotate it in Z-axis.This is my code.
    ----Beginning of code----
    Reference Source code....
  9. Image Rotation with 1 degree precision using OpenGL

    i want to rotate an BMP image/ image Buffer with 1 degree precision in z-axis(Width & Height wont get changed) only by using OpenGL and i want to Export the Rotated image & save it as a BMP file.
    ...
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