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Type: Posts; User: Dratikus

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    In over 3 months, no one has responded. This...

    In over 3 months, no one has responded. This means either no one uses OpenGL, or the OpenGL community does not help anyone trying to learn OpenGL which, of course, leads to no one using OpenGL.
    ...
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    edit. I've been messing around with the...

    edit.


    I've been messing around with the vertices. for some reason the order of the vertices is wrong.

    These vertices seem to work.


    final float[] vertices =
    {
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    trying to render a cube in java

    I am experimenting with vertices in Java. I tried to make a cube, but on the forward face it looks like a quarter piece is missing, I'm not sure what I'm doing wrong. since the code that renders is...
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    I think I figured it out. in opengl, it seems...

    I think I figured it out. in opengl, it seems that you can define the vertices in one array, then define an index array which describes your triangles. Brillaint! glVertexPointer() uses the vertices...
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    glVertexPointer question

    Does glVertexPointer take the same vertex array as Direct 3d?

    For example, in direct 3d, to make a cube, I would use these vertices:


    Vertex count: 36
    -1.00000000 -1.00000000 -1.00000000...
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