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Type: Posts; User: doctorzeus

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  1. Replies
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    I have been reviewing it since you suggested it,...

    I have been reviewing it since you suggested it, it has been a while since I have had to do memory management properly..

    I changed it to this:


    float *GetVertexVectorPoint()
    {
    return...
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    Well keeping in mind at that stage I had been up...

    Well keeping in mind at that stage I had been up for the last 48 hours..
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    Thanks for the reply! :) Luckily it all seems...

    Thanks for the reply! :)

    Luckily it all seems to make sense :) , I take it we obviously don't want it to create a new vector with a different memory address (as we want it to point to the start of...
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    Again many thanks to everyone for their help.. ...

    Again many thanks to everyone for their help..

    One more question, can someone please explain to me why this doesn't work (causes another access violation at a memory address,...
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    Ok that worked thanks! :) However I cannot see...

    Ok that worked thanks! :)

    However I cannot see anything being rendered so will have a look into this!

    Many Thanks! :)

    DoctorZeus
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    Correct me if I am wrong (Noob alert with opengl...

    Correct me if I am wrong (Noob alert with opengl here) but isnt glfw inialized with glfwinit() and the window created with glfwCreateGraphicsWindow?

    I can render basic shapes by specifying the...
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    Thanks for the reply, Yes I have set...

    Thanks for the reply,

    Yes I have set glewExperimental to true before it is init..

    Here is my code to init and create a window:


    bool CreateGraphicsWindow(unsigned int WindowSizeX, unsigned...
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    Access Violation GLEW/GLFW3

    Hello,

    I have the issue when following this tutorial..

    However when I do this:



    unsigned int vbo = 0;
    glGenBuffers (1, &vbo);
  9. Anyone? Thanks DoctorZeus

    Anyone?

    Thanks

    DoctorZeus
  10. Thanks for the Reply.. :) Oops yes I just...

    Thanks for the Reply.. :)

    Oops yes I just realized that I kinda made that sound like a quiz question (which was not my intent) :P ..

    I corrected those thanks for realizing that..

    Basically...
  11. Thanks for the replies, been very helpful and the...

    Thanks for the replies, been very helpful and the obj loader works properly now :) , however I am still having a few difficulties implementing it..

    Why doesn't this work?

    void...
  12. Sorry but after doing a bit of searching I am...

    Sorry but after doing a bit of searching I am still unsure about faces..

    I know how to plot the verticies and normals (UVS are for textures which in this case is N/A because there are none).

    By...
  13. Thankyou very much for the reply :) .. I use...

    Thankyou very much for the reply :) ..

    I use each array as the following e.g:

    VERTEXES[VertixNumber][xyz];

    The second array (2) is used as x,y and z.. I.e. x=0, y=1, z=2...

    I ran the data...
  14. What's wrong with my OBJ Loader Code and a few things explained

    Hello,

    I am a newbe to OpenGL but have been coding C/C++ for years now and have decided to try my hand at Opengl :) ..

    I am currently trying to make my own obj model loader and viewer, have...
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