I've created a custom colour class. And I have like
QVector<GColour> m_colours;
3 colour arrays in m_colours;
And glColorPointer(4, GL_UNSIGNED_BYTE, 0, &m_colour[0]);
and in my class I...
Type: Posts; User: Eckos
I've created a custom colour class. And I have like
QVector<GColour> m_colours;
3 colour arrays in m_colours;
And glColorPointer(4, GL_UNSIGNED_BYTE, 0, &m_colour[0]);
and in my class I...
Does the ARB know that with the garbage they pulled will literally kill the OpenGL community? Like seriously, every forum, I've been to that does graphics, like GameDev, Here, and others. Alot of...
So how long til we *DO* get the stuff we were promised? I had a feeling of being let down :(
Yeah that would be awesome. If they did I hope they release a C++ version of it. Because OpenGL needs a real C++ wrapper :(
Why didn't they just move the stuff they promised us in OpenGL 3.0 into...
Doesn't he mean ashamed?
This is [censored] horse [censored]. We wait for 2 years for nothing?
Thanks CAD people for screwing us over because your so damn lazy to update your piece of junk software. Man it seems the only...
So what is the current status of OGL3? Will it be postponed again? I heard a rumour next month that it will be released
I'm having trouble calculating my implentation of gluLookAt(). I get everything right and it matches OpenGL's calculation's except it doesn't do anything to the eye vector. And I've looked at ton's...
No the code gives me the correct one. but the vector normalise itself. if I was to do
Vec3d v = Vec3d(3.4, 4.6, -2.0);
v.normalise();
glNormal3dv(v.ptr());
I have this function that I want to generate normals for on it's own.It work's fine. But Its really ugly and tacky. I just wanna be able to call it and that is it. But I have a function normalise....
Yes I use OpenGL with Qt. And this one is.
http://www.nigels.com/glt/
not really perce. Since C doesn't have a stricter conformance. No class/struct objects. It does have struct but it's different from C++'s. etc
Because I hate using C :P
Um quit using Visual C++ 6 and use a upsdated version like visual C++ Express 2008 which is free
Is there a C++ wrapper thats very close to the normal C OpengL api? Ones I have found are really outdated. :(