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Type: Posts; User: asunaf

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  1. Re: [OpenGL ES 1.1] Combine glColorf with Mesh color

    I only want some objects to fade in/out. The background, which is rendered with some meshes and/or texture patterns, must not be involved in the fading process.

    Thanks for your answer
  2. [OpenGL ES 1.1] Combine glColorf with Mesh color

    Hi there, i have one little problem with a task that seemed quite simple at the beginning, but is not that easy.

    I have a scene, with meshes all over the place. Some meshes represent simple...
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