A good math backgroud is an advantage. Understand graphics principles is a must.
Type: Posts; User: dmsy
A good math backgroud is an advantage. Understand graphics principles is a must.
I am using Vfw.h and its functions. To get the packed DIB off each AVI frame. This is what I do:
pPackedDib = (GLubyte *)AVIStreamGetFrame(pGetFrame, j);
tempPtr=pPackedDib;
tempPtr +=...
I am using Vfw.h and its functions. To get the packed DIB off each AVI frame. This is what I do:
pPackedDib = (GLubyte *)AVIStreamGetFrame(pGetFrame, j);
tempPtr=pPackedDib;
tempPtr +=...
I am using Vfw.h and its functions. To get the packed DIB I do:
pPackedDib = (GLubyte *)AVIStreamGetFrame(pGetFrame, j);
tempPtr=pPackedDib;
tempPtr += sizeof(BITMAPINFOHEADER);...
I am using Vfw.h and its functions. To get the packed DIB I do:
pPackedDib = (GLubyte *)AVIStreamGetFrame(pGetFrame, j);
tempPtr=pPackedDib;
tempPtr += sizeof(BITMAPINFOHEADER);...
Ah, just what I thought.. thanks for your help. If thats the case, I think it would really be interesting to know the format of 3d studio max file.
make shadows part of of the API
GL_PROJECTION is to setup your projection to either ortho or perspective. GL_MODELVIEW is to setup your model.
Well, its not exactly opengl related, but how does quake animate its models? Simple animation like moving a ship is easy, but if there are lots of movements involved, like a human animation, how do...
yes you can, i am still working on it
anyone know of a good billboarding tutorial?
does it have a texture loader?
There are programs out there that will give you the c++ code of your object so you can just #include it into your program. check out www.xdsoft.com. On the other hand, I dont know of any tool out...
Why dont you just make your own library in vc++? Shouldnt that solve your problem? Usually #include should work, but sometimes it doesnt. I used GLM before with the same result. I made my own library...
If I use assign names to each object and each object overlap each other on the z axis, will the buffer have information on all the names of the object so I can deside on which object to pick, OR does...
I saw lots of particle systems out there. Some nicer than the others. Yet, I still feel inadequate about making my own system. How in the world do you control all those particles? There should be...
im inspired, but still have no clue on how to go about.
There are lots of codes on the net that can load your objects into opengl. I saw some for obj/mtl, and some 3ds. There is also a program called 3d exploration that will convert your objects into cpp...
rhino3d.com
It might be better for you to put all dll in the system folder
The red book didnt mention much about picking when an 2 objects are on top of the other one (z axis). How do I achieve picking the highest (closest to me) object?