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Type: Posts; User: dmsy

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  1. Replies
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    Re: How do I become an OpenGL programmer???

    A good math backgroud is an advantage. Understand graphics principles is a must.
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    help with DIB and opengl

    I am using Vfw.h and its functions. To get the packed DIB off each AVI frame. This is what I do:
    pPackedDib = (GLubyte *)AVIStreamGetFrame(pGetFrame, j);
    tempPtr=pPackedDib;
    tempPtr +=...
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    191

    Help, dib and opengl

    I am using Vfw.h and its functions. To get the packed DIB off each AVI frame. This is what I do:
    pPackedDib = (GLubyte *)AVIStreamGetFrame(pGetFrame, j);
    tempPtr=pPackedDib;
    tempPtr +=...
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    AVI texture problems

    I am using Vfw.h and its functions. To get the packed DIB I do:
    pPackedDib = (GLubyte *)AVIStreamGetFrame(pGetFrame, j);
    tempPtr=pPackedDib;
    tempPtr += sizeof(BITMAPINFOHEADER);...
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    AVI texture problems

    I am using Vfw.h and its functions. To get the packed DIB I do:
    pPackedDib = (GLubyte *)AVIStreamGetFrame(pGetFrame, j);
    tempPtr=pPackedDib;
    tempPtr += sizeof(BITMAPINFOHEADER);...
  6. Thread: Animation

    by dmsy
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    196

    Re: Animation

    Ah, just what I thought.. thanks for your help. If thats the case, I think it would really be interesting to know the format of 3d studio max file.
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    make shadows part of of the API

    make shadows part of of the API
  8. Thread: MATRIX'S

    by dmsy
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    Re: MATRIX'S

    GL_PROJECTION is to setup your projection to either ortho or perspective. GL_MODELVIEW is to setup your model.
  9. Thread: Animation

    by dmsy
    Replies
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    196

    Animation

    Well, its not exactly opengl related, but how does quake animate its models? Simple animation like moving a ship is easy, but if there are lots of movements involved, like a human animation, how do...
  10. Thread: Animation

    by dmsy
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    327

    Re: Animation

  11. Thread: Avi's as texture

    by dmsy
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    Re: Avi's as texture

    yes you can, i am still working on it
  12. Thread: billboarding

    by dmsy
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    billboarding

    anyone know of a good billboarding tutorial?
  13. Thread: 3dsmax files

    by dmsy
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    117

    Re: 3dsmax files

    does it have a texture loader?
  14. Thread: convert

    by dmsy
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    Re: convert

    There are programs out there that will give you the c++ code of your object so you can just #include it into your program. check out www.xdsoft.com. On the other hand, I dont know of any tool out...
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    Re: Reading OBJ files in an OpenGL program

    Why dont you just make your own library in vc++? Shouldnt that solve your problem? Usually #include should work, but sometimes it doesnt. I used GLM before with the same result. I made my own library...
  16. Thread: picking problem

    by dmsy
    Replies
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    140

    Re: picking problem

    If I use assign names to each object and each object overlap each other on the z axis, will the buffer have information on all the names of the object so I can deside on which object to pick, OR does...
  17. Thread: Special Effects

    by dmsy
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    303

    Re: Special Effects

    I saw lots of particle systems out there. Some nicer than the others. Yet, I still feel inadequate about making my own system. How in the world do you control all those particles? There should be...
  18. Thread: Special Effects

    by dmsy
    Replies
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    303

    Re: Special Effects

    im inspired, but still have no clue on how to go about.
  19. Thread: Importing objects

    by dmsy
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    313

    Re: Importing objects

    There are lots of codes on the net that can load your objects into opengl. I saw some for obj/mtl, and some 3ds. There is also a program called 3d exploration that will convert your objects into cpp...
  20. Thread: Modelers

    by dmsy
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    Re: Modelers

    rhino3d.com
  21. Thread: GLUT Problem

    by dmsy
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    198

    Re: GLUT Problem

    It might be better for you to put all dll in the system folder
  22. Thread: picking problem

    by dmsy
    Replies
    3
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    140

    picking problem

    The red book didnt mention much about picking when an 2 objects are on top of the other one (z axis). How do I achieve picking the highest (closest to me) object?
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