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Type: Posts; User: Mikmacer

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  1. I resolved my problem! I wanted to verify the...

    I resolved my problem! I wanted to verify the texture coordinate using a shader. I found that the texture coordinate looked ok in the color output of the fragment shaders. and I decided to use a...
  2. I forgot to say that the pixel is being rendered...

    I forgot to say that the pixel is being rendered on the entire quad(The entire screen). It's like OpenGL is setting the same texture coordinate for all the vertices.
  3. Even if I create and apply my own texture on the...

    Even if I create and apply my own texture on the quad it shows only one pixel of the texture. If I test the same code on my own executable it works perfectly.
  4. Only getting one pixel of a texture [Windows]

    For my project I need to create a plugin for Unity3D to render into an another window the exact same thing than the in-game rendering of the editor.

    I use the same OpenGL context than unity,...
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