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Type: Posts; User: TheKusabi

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    Volumetric Fog Help

    Hi,

    I am currently working on rendering volumetric Fog.
    Currently, I have it working using multiple passes.

    First, everything in scene is rendered to a texture.
    Next, I render the Fog's...
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    Hi GClements. Thank you for the reply. I...

    Hi GClements.

    Thank you for the reply.
    I figured out the:

    int NumberOfTriangles = (this->GridWidth-1) * (this->GridHeight-1) * 2;
    after putting all the numbers into excel and finding a...
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    1,166

    Help triangulating my Vertex array.

    Hi.

    I am trying to create a dynamic terrain using vertex buffer objects but I am having a lot of trouble creating the face indices.
    The vertex grid is accurate because I used gl_Lines to see it...
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