It worked . But know I`ve got some new link error messages (errors and not warnings).
Type: Posts; User: gvili r
It worked . But know I`ve got some new link error messages (errors and not warnings).
The most important thing : The windows.h include must come before all *gl include
Thanks !!!
for some reason when working in release mode in VC++ 6.0 I get this strange message :
"LINK : warning LNK4089: all references to "ADVAPI32.dll" discarded by /OPT:REF"
Does anyone knows what causes...
Is there a limit to the number of textures you can use in one application ?