I found a way around the problem:
I was trying to be smart and did not allocate the full mipmap pyramid but only upto 16x16 because I am using a compute shader group size of 16x16.
Consequently, I...
Type: Posts; User: mtnk4t
I found a way around the problem:
I was trying to be smart and did not allocate the full mipmap pyramid but only upto 16x16 because I am using a compute shader group size of 16x16.
Consequently, I...
Hi all, I have a very simple compute shader that I want to use to initialize all levels of a texture.
#version 430
#define TILE_WIDTH 16
#define TILE_HEIGHT 16
const ivec2 tileSize =...