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Type: Posts; User: fpsulli3

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  1. Ok thanks! I'll be more careful about it then. I...

    Ok thanks! I'll be more careful about it then. I was just hoping that I wouldn't have to change which arrays are enabled or disabled based on what shader I'm using. Oh well.
  2. Enabling a vertex attrib array that the shader doesn't use.

    Greetings!

    To clarify a bit, I'm talking about the following scenario:

    1. You have a VBO with all of the vertex data interlaced within it (a,b,c,d,a,b,c,d,...)
    2. Your shader program uses...
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