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Type: Posts; User: darkdave

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    Are you serious? What has replaced them then?

    Are you serious? What has replaced them then?
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    glGenLists argumnet

    The argument specifies the number of contiguos display list blocks but i have no idea how this is of any practical information to me.

    In all the examples they simply put 1 in the argument.

    In...
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    Fine, im changing to DirectX, obviously open...

    Fine, im changing to DirectX, obviously open community doesnt work !!
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    Anybody? :(

    Anybody? :(
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    GLUQUADRIC in OpenTK in VB .NET

    I'm trying to convert my VB.NET code from TAO to OpenTK, so far so good except for this line:

    Public sphere As Tao.OpenGl.Glu.GLUquadric = New Tao.OpenGl.Glu.GLUquadric


    I have tried...
  6. Actually im not, i just want to know wether this...

    Actually im not, i just want to know wether this feature is practically significant.
  7. So is d3d's more robust multi thread rendering a...

    So is d3d's more robust multi thread rendering a significant edge over gl?

    In what project scenario would this be true if any? Why would anyone want to use d3d over gl just for a more robust...
  8. Check out the bottom of the page at the following...

    Check out the bottom of the page at the following link (at the comment section) for more details on threads and atomicity:
    ...
  9. In what situation would this thread safety and...

    In what situation would this thread safety and atomicity be a competitive edge to OpenGL?

    What kind of a project/game would it have to be?
  10. OpenGL vs DirectX re:Device Context and Windows 8

    Is there a future for OpenGL in Windows 8?

    Also I was told that Direct 3D is actually faster on Windows 7 because OpenGL needs to go thru something called a Device Context and apparently Direct3D...
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    Cool thanks man. I was suspecting this was so,...

    Cool thanks man. I was suspecting this was so, but only because maybe it had something to do with the pipeline and it works as a matrix but i guess ur answer is good enuf for me.

    David
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    display list optimization issues

    I want to know if i have a loop that does this

    DISPLAY LIST BEGIN
    loop
    glColor(r,g,b,a)
    glVertex(x,y,z)
    end loop
    DIPLAY LIST END

    will there be optimization issues to the diplay list if...
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