Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Suslik

Search: Search took 0.00 seconds.

  1. I have actually worked around the problem by...

    I have actually worked around the problem by moving bool valid; to the beginning of the structure struct Intersecion. Looks like some compiler bug that can be avoided this way.
  2. Square artifacts on Nvidia GPU's[screenshots, code, win32 demo]

    I have encountered a problem when GLSL shader generates incorrect image on following GPU's:
    GT 430
    GT 770
    GTX 570
    GTX 760

    But works normally on these:
    Intel HD Graphics 2500
    Intel HD 4000...
Results 1 to 2 of 2