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Type: Forum Threads; User: zed

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  1. interleaved VBO

    Started by zed, 09-14-2012 09:17 PM
    • Replies: 0
    • Views: 1,377
    Last Post: 09-14-2012 09:17 PM
    by zed  Go to last post
  2. IOS shadowmapping

    Started by zed, 07-07-2012 05:03 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 5,643
    Last Post: 07-10-2012 01:07 PM
    by zed  Go to last post
  3. Samplers of different types use the same textur ..

    Started by zed, 12-07-2011 05:26 PM
    • Replies: 4
    • Views: 2,255
    Last Post: 12-07-2011 11:21 PM
    by zed  Go to last post
  4. wglDescribePixelFormat function description

    Started by zed, 11-15-2009 05:26 PM
    • Replies: 7
    • Views: 4,137
    Last Post: 11-19-2009 11:54 AM
    by Alfonse Reinheart  Go to last post
  5. Laying down depth information

    Started by zed, 03-04-2009 02:13 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 31
    • Views: 14,093
    Last Post: 05-29-2009 06:02 PM
    by zed  Go to last post
  6. nview playing silly buggers

    Started by zed, 05-12-2009 06:24 PM
    • Replies: 0
    • Views: 748
    Last Post: 05-12-2009 06:24 PM
    by zed  Go to last post
  7. FBOs and performance (again)

    Started by zed, 03-17-2009 02:05 PM
    • Replies: 1
    • Views: 813
    Last Post: 03-17-2009 04:26 PM
    by dukey  Go to last post
  8. querying available AA modes?

    Started by zed, 11-01-2008 04:15 PM
    • Replies: 6
    • Views: 2,695
    Last Post: 11-02-2008 07:44 AM
    by Brolingstanz  Go to last post
  9. who's using occlusion testing

    Started by zed, 10-23-2008 05:08 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 5,391
    Last Post: 10-28-2008 06:32 PM
    by zed  Go to last post
  10. Dulling down overlapped blended polygons

    Started by zed, 10-17-2008 05:02 PM
    • Replies: 1
    • Views: 1,010
    Last Post: 10-18-2008 12:43 AM
    by aqnuep  Go to last post
  11. working around texture wrapping

    Started by zed, 10-01-2008 03:19 PM
    • Replies: 5
    • Views: 3,611
    Last Post: 10-03-2008 07:08 AM
    by V-man  Go to last post
  12. shader benchmark program

    Started by zed, 08-20-2008 01:04 PM
    • Replies: 7
    • Views: 3,560
    Last Post: 09-18-2008 02:27 PM
    by kreyszig  Go to last post
  13. blending problem + cullface

    Started by zed, 08-21-2008 09:29 PM
    • Replies: 1
    • Views: 1,574
    Last Post: 08-21-2008 10:55 PM
    by Ilian Dinev  Go to last post
  14. optimize this (X<0) ? mix( a,b,X ) : mix( a,b,X*Y

    Started by zed, 08-19-2008 04:17 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 4,595
    Last Post: 08-21-2008 02:46 PM
    by Brolingstanz  Go to last post
  15. TexSubImage2d() + padding

    Started by zed, 07-06-2008 01:53 AM
    • Replies: 0
    • Views: 1,371
    Last Post: 07-06-2008 01:53 AM
    by zed  Go to last post
  16. Multiple depth targets

    Started by zed, 06-25-2008 12:49 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 4,336
    Last Post: 06-30-2008 03:08 PM
    by knackered  Go to last post
  17. VBO corruption

    Started by zed, 05-08-2008 12:30 PM
    • Replies: 3
    • Views: 2,175
    Last Post: 05-09-2008 02:58 PM
    by ZbuffeR  Go to last post
  18. marking the edge of the screen

    Started by zed, 03-25-2008 12:58 AM
    • Replies: 3
    • Views: 2,401
    Last Post: 03-27-2008 12:57 AM
    by -NiCo-  Go to last post
  19. FBO multisample error

    Started by zed, 02-29-2008 11:12 PM
    • Replies: 6
    • Views: 2,387
    Last Post: 03-13-2008 06:06 AM
    by skynet  Go to last post
  20. to interleave or not

    Started by zed, 09-25-2007 03:18 PM
    • Replies: 4
    • Views: 919
    Last Post: 09-26-2007 05:43 AM
    by CaseMillennium  Go to last post
  21. should i turn off AA with fullscreen quads

    Started by zed, 08-15-2007 01:36 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 4,312
    Last Post: 08-25-2007 04:33 PM
    by zed  Go to last post
  22. occlusion query

    Started by zed, 08-07-2007 02:14 PM
    • Replies: 7
    • Views: 459
    Last Post: 08-09-2007 12:00 AM
    by Humus  Go to last post
  23. FBO - texture or renderbuffer

    Started by zed, 08-04-2007 02:44 PM
    • Replies: 1
    • Views: 574
    Last Post: 08-04-2007 03:06 PM
    by AlexN  Go to last post
  24. nvidia driver error

    Started by zed, 11-08-2006 06:38 AM
    • Replies: 8
    • Views: 706
    Last Post: 07-29-2007 08:36 AM
    by Brolingstanz  Go to last post
  25. laying down depth

    Started by zed, 07-07-2007 02:41 PM
    • Replies: 5
    • Views: 386
    Last Post: 07-23-2007 12:03 PM
    by dorbie  Go to last post
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